Given the point Vector pos = new Vector(0.0, 0.20156815648078918, -78.30000305175781, 1.0); and the plane (triangle) Vector a = new Vector(-6.599999904632568, 0.0, -78.5, 1.0); Vector b = new ...
Do you have any reliable 3d polygonal face normal calculation code? Any language will do, I'll port it to make it work. Even if you find some code in a 3d game engine and post it here I'll be more ...
I've got a working OBJ loader that loads vertices, indices, texture coordinates, and normals. As of right now it doesn't process texture coordinates or normals but it stores them in arrays and creates ...
Im trying to implement basic lighting in Opengl 3+ (a sun) with this tutorial : http://www.mbsoftworks.sk/index.php?page=tutorials&series=1&tutorial=11 Im building a basic terrain and its ...
I am using Assimp asset importer (http://assimp.sourceforge.net/lib_html/index.html) to parse 3d models. So far, I've simply pulled out the normal vectors which are defined for each vertex in my ...