I am quite new to 3D graphical programming and thus far only understand that normal somehow define the direction in which a vertex faces and therefore the direction in which light is reflected. I have ...
Hey guys, i have strange lighting problem. I've written my own "deferred lighting" shader and this happend: Pic: Normal-Map Pic: Light-Map As long as i only use one big mesh everything seems ...
I have some height-map sampled on a regular grid stored in an array. Now, I want to use the normals on the sampled vertices for some smoothing algorithm. The way I'm currently doing it is as follows: ...
I have been working on some simple XNA proof of concept for a game idea I have as well as just to further my learning in XNA. However, i seem to be stuck on these dreaded normals, and using the ...