So I'm by no mean a shader coder, but I've been hacking around the last few days trying to get working a shader for the sprites of the skeletal animation tool Spine in Unity that can properly use ...
I want to make a biped character stand on any surface I click on. Surfaces have up vectors of any of positive or negative X,Y,Z. So imagine a cube with each face being a gameobject whose up vector ...
My issue is as follows: I've modeled a robot in Blender 2.6. It's a mech-like biped or if you prefer, it kindda looks like a chicken. Since it's symmetrical on the XZ plane, I've decided to mirror ...