This problem boggles my mind. I have an animation running on a face object (imported from Blender). At a few points in the animation, the normals switch direction! It causes the mesh to blink. Of ...
I know this topic comes up a lot in forums, however I have spent the last 2 hours googling it and can not find a solution for my specific problem... I have exported this model from Blender, but when ...
I have a blender skinned mode with animation. Normals look like they are messed up. This is how it looks in Unity3D before and after animation. As you can see, my model should be lit up just like ...
So I'm by no mean a shader coder, but I've been hacking around the last few days trying to get working a shader for the sprites of the skeletal animation tool Spine in Unity that can properly use ...
I want to make a biped character stand on any surface I click on. Surfaces have up vectors of any of positive or negative X,Y,Z. So imagine a cube with each face being a gameobject whose up vector ...
My issue is as follows: I've modeled a robot in Blender 2.6. It's a mech-like biped or if you prefer, it kindda looks like a chicken. Since it's symmetrical on the XZ plane, I've decided to mirror ...