Hey guys, i was wondering how i would go about finding the perpendicular lines relative to a surface normal. For instance say i have (0,0,1) the expected output would be (1,0,0) and (0,1,0). What ...
I have quite a few debug drawing methods in my engine that can generate geometry useful for debugging, like spheres and cubes. At the moment I do not generate any normals for these shapes. Is there ...