3
votes
1answer
505 views

Unusual Lighting Effects - Random Polygons Coloured

I am working on creating an object loader for use with iOS, I have managed to load the vertices, normals and face data from and OBJ file, and then place this data into arrays for reconstructing the ...
3
votes
2answers
1k views

How to create per-vertex normals when reusing vertex data?

I am displaying a cube using a vertex buffer object (gl.ELEMENT_ARRAY_BUFFER). This allows me to specify vertex indicies, rather than having duplicate vertexes. In the case of displaying a simple ...