Tagged Questions
5
votes
3answers
840 views
2D AABB vs AABB Sweep : How to calculate hit normal?
I've implemented a 2D AABBvsAABB sweep cast into my game, however, I'm having difficulty calculating the hit normal of the sweep cast.
I have the sweep direction, both a and b AABB positions and xy ...
2
votes
1answer
763 views
How do I determine the collision normal in an axis aligned bounding box collision?
I have a 3d moving box and a stationary box. I can detect collisions ok but now I would like to slide the moving box against the stationary box as a collision response. For this I need the normal of ...
6
votes
1answer
1k views
Given a plane and a point, how can I determine which side of the plane the point is on?
Given the point
Vector pos = new Vector(0.0, 0.20156815648078918, -78.30000305175781, 1.0);
and the plane (triangle)
Vector a = new Vector(-6.599999904632568, 0.0, -78.5, 1.0);
Vector b = new ...