I can define a plane in 3D space using three 3D points (p0, p1, p2) that all lie in the plane and that form a non-degenerate triangle. Calculating the normal of the plane is as simple as calculating ...
My Task I want to interpolate a heightmap by using the normal of each nearby point of the heightmap which is calculated before. When having 4 Points before i gonna have 9 points after it. ( See this ...
Do you have any reliable 3d polygonal face normal calculation code? Any language will do, I'll port it to make it work. Even if you find some code in a 3d game engine and post it here I'll be more ...
Hey guys, i was wondering how i would go about finding the perpendicular lines relative to a surface normal. For instance say i have (0,0,1) the expected output would be (1,0,0) and (0,1,0). What ...