3
votes
5answers
705 views

Normalization of Vectors: Return a copy of the result or alter the object itself?

When calculating the normal of a vector, which is considered canon: Returning a copy: Vector2D Vector2D::Normalize() const { double a1 = GetX(); double a2 = GetY(); double a3 = GetZ(); ...
1
vote
1answer
268 views

Why isn't my lighting working properly? Are my normals messed up?

I'm relatively new to OpenGL and I am trying to draw a 3D model (loaded from a 3ds file using lib3ds) using OpenGL with lighting, but about half of it is drawn in black. I set up the light as such: ...
0
votes
3answers
936 views

Fastest solution to compute normal

A physics engine return a deformed mesh (only geometry vertices). I take this mesh to render the geometry (~500000 vertices). What is the fastest solution and the least expensive to compute normal ...