A technique used for faking the lighting of bumps and dents – an implementation of bump mapping. It is used to add details without using more polygons.

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2answers
674 views

How can I make orange/lemon skin normal map?

What would be the easiest way to make a bump map of the dimples on a citrus fruit such as an orange or lemon in gimp/photoshop without using pictures of it? e.g:
2
votes
0answers
1k views

How can I use the dualforward parameter in my unity shader to use lightmaps and normal maps together? [closed]

I'm using the free version of unity and I would like to combine lightmaps with specularity and normal maps. After doing a -bunch- of research, I've figured out that there doesn't seem to be any easy ...
5
votes
4answers
427 views

Where can I find free or buy “next-gen” 3D Assets? [closed]

Usually I buy 3D Assets from sites like turbosquid.com or similar. My problem is that I have lately implemented glow, normal maps, specular (and specular power) maps and reflection maps and I can't ...
2
votes
2answers
242 views

A little bit confused on how to set normals in this case

I'm learning how to use VBOs and I'm following up on the tutorial at the bottom of this page. So I went ahead and created a structure Vertex to hold vertex data.(coordinates and normals). struct ...
3
votes
2answers
654 views

Trying to understand relatively simple normal map antialiasing paper

See this paper: ftp://download.nvidia.com/developer/Papers/Mipmapping_Normal_Maps.pdf They describe the very simple implementation of an algorithm for antialiasing normal maps. I don't understand ...