How can I use the dualforward parameter in my unity shader to use lightmaps and normal maps together? [closed]
I'm using the free version of unity and I would like to combine lightmaps with specularity and normal maps. After doing a -bunch- of research, I've figured out that there doesn't seem to be any easy ...
Usually I buy 3D Assets from sites like turbosquid.com or similar. My problem is that I have lately implemented glow, normal maps, specular (and specular power) maps and reflection maps and I can't ...
I'm learning how to use VBOs and I'm following up on the tutorial at the bottom of this page. So I went ahead and created a structure Vertex to hold vertex data.(coordinates and normals). struct ...
See this paper: ftp://download.nvidia.com/developer/Papers/Mipmapping_Normal_Maps.pdf They describe the very simple implementation of an algorithm for antialiasing normal maps. I don't understand ...