0
votes
1answer
32 views

OSX Based Equivalents for Stacking Normal Maps?

I've been looking for an OSX based alternative to the Windows based xNormal and NVIDIA textures tools for stacking normal maps in photoshop. Can anyone recommend something, whether it's a standalone ...
1
vote
2answers
142 views

Why are normal maps in tangent space but not in normal space?

I want to implement normal mapping in my little game engine. When getting into normal mapping, I wonder why normal maps are typically in tangent space but not in normal space? That normal maps in ...
-1
votes
2answers
177 views

bump map from color map (RGB) generation?

Is there a library like PIL (Python Imaging Library) which takes a RGB image (pixel data) and generates a bump map image? If not, how can I do that? I know the results might not be very good. I know ...
1
vote
2answers
130 views

Texturize a shape of multiple triangles in 2D

This is an example of a shape consisting of multiple points, triangles and eventually a shape: Red Dots = Vector3 (X, Y, Z) or Vector2 (X, Y) If I have a Texture of a certain size, how do I ...