Tagged Questions
4
votes
2answers
637 views
XNA 4.0 - Normal mapping shader - strange texture artifacts
I recently started using custom shader. Shader can do diffuse and specular lighting and normal mapping. But normal mapping is causing really ugly artifacts (some sort of pixeling noise) for textures ...
1
vote
1answer
376 views
Sampling from Normal Map and Diffuse Map in Pixel Shader
I'm having some issue changing a basic lighting shader to take a normal texture and a diffuse texture for a model and then using the normal texture for lighting.
The code is very simple and i can't ...
3
votes
2answers
535 views
Trying to understand relatively simple normal map antialiasing paper
See this paper: ftp://download.nvidia.com/developer/Papers/Mipmapping_Normal_Maps.pdf
They describe the very simple implementation of an algorithm for antialiasing normal maps.
I don't understand ...