I would like to know how the collision detection was done in The Legend of Zelda: A Link To The Past. The game is 16x16 tile based, so how did they do the tiles where only a quarter or half of the ...
I've seen before a topic here asking if there is any significant differences between using PALib or Nintendo's Nitro SDK... and that got me curious: what does it take to obtain the official SDK ?
I know of Wario Ware DIY but is this the only option?
For my newest project, a Pokemon fan-edition, I need to collect much information on the game mechanics. So I need to know a few things about the A.I. implemented in the games. For the sake if ...
I'm looking for a way to read the memory of a N64, while the game is running, in real time. I have a c# program which hooks into the memory of a running emulator and tracks SSB64 stats. I want to do ...
I'm interested in dabbling in Nintendo DS, 3DS, or GBA development. I would like to know what my (legal) options for development tools and IDEs are. In particular, I would not consider moving in this ...
Firstly I'd like to say that this doesn't seem like the right "forum" for this question as it actually doesn't relate directly to the development of games. As this is my first post on 'game ...
Presumably a development machine for sure, but would it contain any sort of editor (of any kind)? Or are there any editors in existence that work with the SDK that are commercially available?
Is it possible to use Pokemon images, names, elements in a game I would like to make? Are they still copyrighted, patented, would I get sued? (Maybe their rights have expired by now, is what I am ...