The nintendo tag has no wiki summary.
5
votes
1answer
350 views
Reading the memory of a N64
I'm looking for a way to read the memory of a N64, while the game is running, in real time.
I have a c# program which hooks into the memory of a running emulator and tracks SSB64 stats. I want to do ...
6
votes
1answer
887 views
Pokemon Battle System A.I
For my newest project, a Pokemon fan-edition, I need to collect much information on the game mechanics. So I need to know a few things about the A.I. implemented in the games. For the sake if ...
-5
votes
2answers
392 views
It is possible to use Pokemon images in a game?
Is it possible to use Pokemon images, names, elements in a game I would like to make?
Are they still copyrighted, patented, would I get sued?
(Maybe their rights have expired by now, is what I am ...
0
votes
2answers
429 views
What would come with Nintendo's DS SDK?
Presumably a development machine for sure, but would it contain any sort of editor (of any kind)? Or are there any editors in existence that work with the SDK that are commercially available?
11
votes
5answers
7k views
How does one obtain an official Nintendo development SDK?
I've seen before a topic here asking if there is any significant differences between using PALib or Nintendo's Nitro SDK... and that got me curious: what does it take to obtain the official SDK ?
2
votes
3answers
269 views
Platform for DS/Gameboy Dev - Managed Memory, Tools, and Unit Testing
I'm interested in dabbling in Nintendo DS, 3DS, or GBA development. I would like to know what my (legal) options for development tools and IDEs are.
In particular, I would not consider moving in this ...
104
votes
6answers
15k views
How was collision detection handled in The Legend of Zelda: A Link to the Past?
I would like to know how the collision detection was done in The Legend of Zelda: A Link To The Past.
The game is 16x16 tile based, so how did they do the tiles where only a quarter or half of the ...
1
vote
2answers
871 views
SNES Bung Game Doctor, add RAM retention modification (battery backup) [closed]
Firstly I'd like to say that this doesn't seem like the right "forum" for this question as it actually doesn't relate directly to the development of games.
As this is my first post on 'game ...
6
votes
4answers
288 views
What options are there for developing on the Nintendo platforms?
I know of Wario Ware DIY but is this the only option?