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0
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0answers
52 views

What language were early Nintendo games coded in? [duplicate]

I find this a fascinating subject, but I've always wanted to know what language the 8 bit and 16 bit Nintendo games were coded in. Was C++ around during that time, or did they use a different ...
0
votes
0answers
81 views

Super Smash Brothers 64 AI

I have been playing the original SSB for close to 15 years now, and I am still amazed by the effectiveness of the AI (though by now I have to fight at least 2 level 9's for a challenge). Some of the ...
0
votes
2answers
221 views

How to write “Hello World” for N64 purely from scratch?

As an experiment I want to code a "Hello World" program for N64 using only assembly code, using no headers, tools, helper files, etc. I just want to write the assembly code bare bones from absolute ...
0
votes
1answer
142 views

Nintendo 3DS copy protection

I bought an old second-hand Nintendo DS game from a used game shop and my 3DS wouldn't play it. I exchanged it and the shop said it was probably a forged cartridge. I did a bit of research and ...
2
votes
1answer
180 views

Using NDSLib, how to configure video modes to both print text and draw bitmaps on both screens?

In a NDS application, i'd like print text and draw bitmaps on both top and bottom screens. I have been able to setup code to either draw bitmaps or just print text to console. If I try to enable ...
3
votes
2answers
2k views

Is it still possible to develop for gamecube? [closed]

I know the Nintendo gamecube is outdated, but it still one of my favorite systems. Is there any way to still develop games for it? What software would I need? What are the programming languages ...
5
votes
1answer
403 views

Reading the memory of a N64

I'm looking for a way to read the memory of a N64, while the game is running, in real time. I have a c# program which hooks into the memory of a running emulator and tracks SSB64 stats. I want to do ...
6
votes
1answer
1k views

Pokemon Battle System A.I

For my newest project, a Pokemon fan-edition, I need to collect much information on the game mechanics. So I need to know a few things about the A.I. implemented in the games. For the sake if ...
-5
votes
3answers
602 views

It is possible to use Pokemon images in a game?

Is it possible to use Pokemon images, names, elements in a game I would like to make? Are they still copyrighted, patented, would I get sued? (Maybe their rights have expired by now, is what I am ...
1
vote
2answers
500 views

What would come with Nintendo's DS SDK?

Presumably a development machine for sure, but would it contain any sort of editor (of any kind)? Or are there any editors in existence that work with the SDK that are commercially available?
15
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4answers
18k views

How does one obtain an official Nintendo development SDK?

I've seen before a topic here asking if there is any significant differences between using PALib or Nintendo's Nitro SDK... and that got me curious: what does it take to obtain the official SDK ?
2
votes
3answers
316 views

Platform for DS/Gameboy Dev - Managed Memory, Tools, and Unit Testing

I'm interested in dabbling in Nintendo DS, 3DS, or GBA development. I would like to know what my (legal) options for development tools and IDEs are. In particular, I would not consider moving in this ...
121
votes
9answers
26k views

How was collision detection handled in The Legend of Zelda: A Link to the Past?

I would like to know how the collision detection was done in The Legend of Zelda: A Link To The Past. The game is 16x16 tile based, so how did they do the tiles where only a quarter or half of the ...
1
vote
2answers
1k views

SNES Bung Game Doctor, add RAM retention modification (battery backup) [closed]

Firstly I'd like to say that this doesn't seem like the right "forum" for this question as it actually doesn't relate directly to the development of games. As this is my first post on 'game ...
7
votes
4answers
383 views

What options are there for developing on the Nintendo platforms?

I know of Wario Ware DIY but is this the only option?