Tagged Questions
3
votes
1answer
136 views
How to sync game tick in peer to peer game?
I am making a 2-player iphone action game using a synchronization service (in this case Firebase). The service allows state syncing through the internet, but I have to execute all game logic on the ...
-2
votes
2answers
269 views
Is it possible to have a cross platform multiplayer game on iOS?
Does Apple allow socket programming? I figure if I am able to send and receive UDP packets (at least over wifi) the possibility is there.
5
votes
1answer
2k views
Network client-server message exchange and clock synchronization help
i'm doing a fast paced physics game that is a table hockey. With two mallets and one puck. The game runs on iphone / ipad and i'm doing the multiplayer part through GameCenter.
This is how the ...
2
votes
1answer
164 views
How can I create a smooth simulation for a fast-paced, multiplayer table hockey game?
I'm adding multiplayer to an iPhone game that we have in our company. It's a sort of 'table hockey' game, with a puck and two mallets.
It's a pretty fast game, so I need a smooth experience at both ...
5
votes
1answer
190 views
what are the networking features available in iphone?
So far I couldn't find anything on google so I'm asking here:
I need to connect two iphones or more to each other for a multiplayer game, what features does iphone api provide? is there some kind of ...
4
votes
1answer
1k views
Client/Server networking for mobile games
I am currently considering the pros and cons of two different approaches for networking an Android game.
First, I will specify some details about the game and its requirements, and then I will ...
2
votes
2answers
843 views
The best way to communicate between multiple iPhones/iPads in a card game
I have been looking around for information about this topic but not found what i need.
Here is the scenario, i am planning a card based game (cocos2d) where the idea is that up to four players should ...
5
votes
1answer
178 views
How to test a network game on a mobile device
I am looking to test a network game with say, 10 or more users, on a mobile device. Think of it like an MMO with a lot less users. (Assuming I can get 10 running, I'd test for more users later)
The ...
2
votes
3answers
933 views
Help comparing Cocos2d and Unity3d for this project [closed]
I will not go into details, but I would like to hear your opinions about this:
Essentially, my project will be a 2d game, with lots of complex levels, where some might be simple and others might be a ...
8
votes
2answers
443 views
What are the restrictions of 3g online games
I am looking into make a 3g online multiplayer game for the iphone. Multiplayer is my main focus but I have noticed all game apps require wi-fi. Dose anyone know if this is simply an issue with the ...
1
vote
2answers
1k views
How to connect two Iphone/ipod/ipads for gameplay over local wifi network?
I would like to add the option to play against another person over my wifi network in my pong game. How do I make this happen?
Also, I would like to know how to be able to have 4 players at the same ...
