Tagged Questions
4
votes
1answer
185 views
How to develop multi-player game without involving server side code?
There have been lot of cloud based frameworks released in past few years. They provide real-time communication among users but does not allow developers to write server side code.
So, how can we use ...
2
votes
1answer
203 views
Particle systems on multiplayer games
I'm working on a 2D javascript/Three.js multiplayer game, using web sockets and an authoritative server currently written in Python.
The combat mechanic will be similar to Geometry Wars however i'm ...
0
votes
0answers
41 views
Is there a simple isometric graphical game engine (using vectors?) that could be used for a (multiplayer) crafting/farming game? [duplicate]
Possible Duplicate:
Good, free isometric game engine?
With little game development experience (albeit having graphical skills and some programming knowledge) a group currently working on a ...
2
votes
2answers
219 views
Procedural object generation and unique identification
My question relates to procedural content generation and data management of the emerging objects in a database.
I assume a networked game, with a server-client model. Unspecified objects in the game ...
-1
votes
1answer
151 views
Game show game engine [closed]
So, I am pretty new to the world of game development, so I am a bit fuzzy on what I require. Could someone suggest a game engine that I could use? I need it to be light weight (my game won't require ...
5
votes
2answers
2k views
Realtime multi-player game design principles for Node.js
I've been reading the Valve article on multi-player networking which has been adapted from Yahn Bernier's 2001 paper called Latency Compensating Methods in Client/Server In-game Protocol Design and ...
5
votes
1answer
429 views
Splitting up duties for a card game server
I'm working on a game where players connect to a game server and to a lobby to play a card game against others.
I have a pretty good idea how to code it and such, I'm just not sure regarding a few ...
0
votes
2answers
168 views
Design of networked Asteroids
I am looking for some advice on what would be a good way for users to play Asteroids over the network.
Its my first game and so far I have it working in 2D using polygons across a scrolling world in ...
6
votes
1answer
547 views
Bringing a Box2D, Physics Enabled game Online?
Lets say, to simplify the problem of online games a bit, my goal would be to run a near identical simulation on multiple computers in sync. Would sending commands be a good idea?
Now if only sending ...
14
votes
2answers
822 views
Should the game host be the authority, or another dumb client?
When designing a networked multiplayer-game where one player hosts and others connect, there are two strategies I'm aware of:
Have the host-player's game be the authority, with all other players as ...
4
votes
3answers
1k views
Multiplayer / Networking options for a 2D game with physics
Summary:
My 50% finished 2D sidescroller with Box2D as physics engine should have multiplayer support in the final version. However, the current code is just a singleplayer game.
What should I do ...
13
votes
5answers
4k views
Lag compensation with networked 2D games
I want to make a 2D game that is basically a physics driven sandbox / activity game. There is something I really do not understand though. From research, it seems like updates from the server should ...
11
votes
3answers
867 views
Turn-based board game server references?
Are there any good references/books to recommend about how to build a turn-base game server? It's something like a chess server for pairing chess players and keep game states. In the past, for example ...
4
votes
2answers
420 views
Server-client communication: Quick and verbose or involved and compact?
TL;DR: Does the short development time required for HTTP/XML offset its size issues compared to developing a custom protocol?
As some of you might have divined; I'm currently working on a turn-based ...
16
votes
9answers
824 views
How do/should MMOs handle disconnection during PvP?
In an MMO (not even necessarily an MMORPG) what are some techniques for dealing with players disconnecting in the middle of PvP?
In particular - how do you avoid adversely affecting people who get ...