3
votes
3answers
320 views

Best way to network the movement of 2D tanks?

I'm working on a multiplayer Flash game with a Python server and I have a quick question regarding how I should send positional updates for tanks for other players. Should I choose Option A: When ...
0
votes
1answer
160 views

client - server position syncronization in flash

I trying implement client - server position syncronization. Every 20 game ticks i sending to flash client correction of player position... and it always wrong on client, flash always cant predict ...
3
votes
3answers
2k views

Multiplayer API with Unity 3.5 and AS3

On the faq for the current preview release, http://unity3d.com/unity/preview/faq it says that while networking is not currently supported for flash compilation, we can write our own in AS3 using the ...
2
votes
2answers
229 views

Connecting an AI Agent to a Flash Game

Overview The game is a multiplayer simple real time strategy housed in a Flash application. Players run the Flash client, and are connected to a server written in another language (the language is ...
5
votes
1answer
558 views

Game networking topology - dealing with host leaving

I am working on a P2P game in Flash and I'm wondering what network topology would be most robust for dealing with people randomly joining/leaving. I was thinking the first user to join could be the ...
8
votes
2answers
887 views

Network Multiplayer in Flash

Flash has come a long way in the last decade, and it's a well-kept secret getting a Flash game to connect to a multi-client server for chat and/or basic avatar movement in real time. Why has the ...
2
votes
1answer
483 views

Persisting high score table in flash game without a network. (Featuring: HttpListenerException)

this question is very programming-centric, but it's for a game so I figured I might as well post it here. I'm doing polishing work on a GGJ '11 game because it will be shown at an indie arcade ...
8
votes
5answers
1k views

Networking in Flash games. Socket or Stratus?

Working on a prototype for a Flash game that will use networking communication. It would be better to use Peer 2 Peer connection, since it will be a multiplayer game. Has anyone used Stratus or tried ...