Tagged Questions
4
votes
1answer
358 views
Networking library compatible C++ and Java
There is any networking library like eNet compatible with Java and C++?
'm trying to find a way to communicate an Android game in Java with a C + + server, but I prefer to use a network library ...
3
votes
1answer
325 views
Photon alongside LibGDX
Can anyone point me to a possible implementation of the Photon network engine along with LibGDX for Android? Or any multiplayer networking SDK for all that matters.
From reading source code it ...
8
votes
3answers
4k views
Best solution for multiplayer realtime Android game
I plan to make multiplayer realtime game for Android (2-8 players), and I consider, which solution for multiplayer organization is the best:
Make server on PC, and client on mobile, all communition ...
4
votes
1answer
1k views
Client/Server networking for mobile games
I am currently considering the pros and cons of two different approaches for networking an Android game.
First, I will specify some details about the game and its requirements, and then I will ...
5
votes
1answer
177 views
How to test a network game on a mobile device
I am looking to test a network game with say, 10 or more users, on a mobile device. Think of it like an MMO with a lot less users. (Assuming I can get 10 running, I'd test for more users later)
The ...
5
votes
2answers
2k views
What do you use to support multiplayer turn-based network game for iOS and Android games?
If I'm doing a turn-based card game, what kind of technique do you use to support multiplayer gameplay over Internet?
Is it socket? If it's socket, which SDK (CoronaSDK etc.) can provide solid ...
2
votes
0answers
362 views
How can I keep a SmartFox server connection alive while waiting for a client to connect?
I am making a game using SmartFox Server. During testing, if I take a few minutes before loading the game, SmartFox stops running and I can't connect. So I then have to restart SmartFox, which is very ...