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1
vote
1answer
37 views
Is there a way to setup an Android game project with a large assets during development to allow for fast testing/iteration?
I'm working on an Android port of an iOS game at the moment. I am using the Android NDK only (android_native_app_glue) in Eclipse (CDT + ADT). I am using the Android emulator, API 15 (but we are ...
0
votes
0answers
159 views
How to show the On-Screen-Keyboard (Soft Keyboard) from within the Android NDK NativeActivity?
Does anyone know how to show the on-screen-keyboard in a NativeActivity-powered game? I'd initially assumed this would be easy, given the following APIs in the android-9 NDK:
void ...
-1
votes
2answers
533 views
Android NDK - moving .so files from one project to another
I have a small project I've coded for Android that uses a small about of NDK/JNI code. I'd like to share this code between two projects but I'm having little luck so far. First off, I've tried to ...
1
vote
1answer
545 views
Android : Some textures not loading after resuming twice
This is an odd one. When I press home and then restart my game I reload all my textures (checking glIsTexture on the id's first). If I do this once, all textures load as expected, but if I do it ...
1
vote
1answer
556 views
Passing an OpenGL texture ID loaded in NDK back to java
Is it possible to load a texture using the NDK, but pass the result back to use in java.
I have used the code in the link above and it appears to load the png correctly and generates a texture ID ...
6
votes
4answers
950 views
How can I refer to Android assets in other directories?
My project was initially not meant for Android, and its assets are organised along the following directory structure (I hope the ASCII art renders reasonably well):
/
+- engine/
| +- src/
| ...