I am working with a project which has an implementation of the popular Recast & Detour code. However there is a module of sort called Cane which seem to have to to with the Crowds part, but also ...
I haven't actually started programming for this one yet, but I wanted to see how I would go about doing this anyway. Say I have a grid of tiles, all of the same size, some traversable and some not. ...
My world is represented by a 3D density field, where a positive density means solid ground and a negative (or zero) density means air. How can I generate a navmesh from that voxel data, with surfaces ...