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NavMesh giving jerky like motion

I instantiate Gameobjects that have a NavMeshAgent attached to them. Their destination is the player that can move around a map, and there is a baked NavMesh on the map. The problem I'm having is ...
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Getting portals along a path of navigation nodes

I'm trying to create the path-finding algorithm for a small project and I'm having problems straightening the path after the A*-search returns a path along the navigation nodes (vertices of a ...