Update 10/03 Ok, so i figured out the problem. C# is a funny old language..I changed int navMeshCount = navMesh.GetPath(ref start, ref end, routePolys, navMeshRoute, false); to var ...
I haven't actually started programming for this one yet, but I wanted to see how I would go about doing this anyway. Say I have a grid of tiles, all of the same size, some traversable and some not. ...