Tagged Questions
1
vote
1answer
77 views
How to predict future location of a Car in a Navigation Mesh based pathfinding system?
I am developing a car based shooting game in which the Cars have to shoot each other 3/4 times and eliminate it from the game.
I am trying to develop the AI for my cars now. The problem is how can I ...
1
vote
3answers
277 views
Making an AI walk on a NavigationMesh (2D/Top-Down game)
For some time I have been working on a framework which should make it possible to generate 2D levels based on a set of rules specified by level designers. You can read more about it here as I won't go ...
2
votes
3answers
432 views
Implementing an automatic navigation mesh generation for 2d top down map?
I am currently in the middle of implementing an A* pathfinding for enemies. In order to implement the actual A* logic, I need a navigation mesh for my map.
I am working on a 2D top down rpg map. The ...
4
votes
1answer
224 views
How does an AI determine the bearing to follow within a nav mesh?
I've done some reading on nav-meshes, and I understand how to generate a path of polygons to reach a goal. However, what I don't understand is how you determine the bearing to follow within each ...
16
votes
6answers
626 views
Making the AI take different paths to each other
I have a top down 2d game where the AI spawn at the edges of the map and run towards the center.
I'm using A* and a node mesh to do the pathfinding.
Right now, the AI spawn at a point on the edge of ...