0
votes
1answer
150 views

Smoothing Pathfinding on Tile-Based Terrain but Free-Roaming Player

I'm sorry if this is a long post, but I feel as though the details should help clarify gray areas. I'll try and provide a detailed layout of what I'm trying to achieve, what I have so far, and where ...
1
vote
3answers
641 views

Making an AI walk on a NavigationMesh (2D/Top-Down game)

For some time I have been working on a framework which should make it possible to generate 2D levels based on a set of rules specified by level designers. You can read more about it here as I won't go ...
6
votes
2answers
2k views

How can I generate a navigation mesh for a tile grid?

I haven't actually started programming for this one yet, but I wanted to see how I would go about doing this anyway. Say I have a grid of tiles, all of the same size, some traversable and some not. ...