Songs or melodies that play in the background of scenes to set the tone and nature. Also known as BGM, or background music.

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62
votes
13answers
43k views

Where can I find free music for my game? [closed]

I'm in need of some tunes for my game. Where can I procure some, preferably for free?
41
votes
18answers
5k views

Where is quality paid game music? [closed]

Where may I find quality game music for reasonable fees? I'm willing to pay for the music, but I hope it is well done.
36
votes
4answers
1k views

How to maintain artistic consistency when working with multiple artists?

I'm making a game that requires a volume of artistic content which is not practical to be created by a single person, so I've enlisted the help of additional artists. The problem is, each artist has ...
17
votes
5answers
5k views

As an indie game developer, how can I have (quality) music/sound done? [closed]

Besides the story itself, a game needs code, graphics and music/sound effect. I can program and I knew a few graphics designers in the web app era. However, I don't know whether to find music and ...
16
votes
4answers
3k views

Can I use popular classical music as my game's soundtrack?

Can I use popular classical music in my game as a soundtrack? I'm concerned about copyright protection. I don't plan to make money off of my game. Will I break some law if I do that?
15
votes
2answers
329 views

Changing background music smoothly

I've got five sounds now for a game I'm working on currently. In the game, you can fight against other civilizations in big battles, but you can also settle on planets in peace. Some of the songs are ...
13
votes
4answers
585 views

What can I use to make my unique music ideas a reality?

I have several different music ideas for my game BGMs, but I do not have the musical skills nor the equipment to make them. The most I can do is beat-box them or make a drum beat (had I a drum). Is ...
12
votes
6answers
387 views

Should I put a soundtrack behind my strategy game? Which games need music and sound

Shuffling cards and impact noises are cool (it is a card based game), but should I invest the time/effort in hooking up background music? I have found Play Audio from Stream Using C# which could be ...
10
votes
6answers
1k views

Can I use a certain song in my credits as long as I credit the original author?

I am working on a commercial game and I'd like to use a certain song during the credit, because it would be very fitting for my particular game. I know using music that other people made in your game ...
10
votes
3answers
2k views

What is a fair price to pay for music licensing for a commercial game?

What is a fair price range for already existing (not custom-made) music if it's intended for a commercial game? The music I have in mind is relatively unknown (independent music) and I'm already in ...
9
votes
9answers
823 views

Looking for a royalty free sci-fi sounding song thats 1:00+ long, and costs <= $5 [closed]

I'm looking for a royalty free sci-fi sounding song thats 1:00+ long, and costs less then, or is $5 usd. I want to have a nice BGM for my engine demo I'm going to release for a game I'm planing on ...
8
votes
8answers
1k views

Is it illegal to use a commercial song in your game (that you intend to sell)

If I were to buy, say this song: http://www.youtube.com/watch?v=3fumBcKC6RE, strip/find/get the instrumental, and use that instrumental in a game I'm making, as a theme, say for a recurring boss ...
8
votes
5answers
537 views

How to get our music into games?

As a fairly unknown independent band, what is the best way to get our music into computer games? I'm not so much thinking about licensing issues, but more about what channels are available and how to ...
8
votes
2answers
2k views

Eliminate delay between looping XNA songs?

I'm making a game with XNA and trying to get some background music to loop correctly. Because the file is an MP3 of about 30 seconds in length, I instantiated it as a Song. I want it to loop ...
8
votes
2answers
899 views

What's the recommended bitrate for Background Music in iPhone Games?

What is the recommended bitrate for Background Music in iPhone Games?
8
votes
2answers
456 views

How to loop section from a song correctly?

I'm programming a little Music Engine for my game in C# and XNA, and one aspect from it is the possibility to loop a section from a song. For example, my song has an intropart, and when the song ...
8
votes
4answers
885 views

Super-quick MIDI generator with nonrestrictive license?

I'm working on my Ludum Dare entry and trying to figure out how in the world I'm ever going to get background music. I found WolframTones, but the license is too restrictive: Unless otherwise ...
6
votes
2answers
987 views

How do you keep the gameplay and music in sync in a rhythm game?

What's the best way to program a rhythm based game in XNA? (Some sort of game like Dance Dance Revolution) Would you use the built in GameTime? What logic would you use to make sure the game ...
6
votes
3answers
5k views

Custom Music in Skyrim's Creation Kit?

Can you bring in external music such as mp3s? If so, how? I didn't see anything about this in the wiki Bethesda released. Also how does this work with regards to the Steam Workshop? Don't ...
6
votes
1answer
509 views

How can I embed music in my XNA .exe?

I'm trying to embed music in my XNA game's .exe (with resources) but compiling them as a sound effect stores the music in uncompressed form, which results in a 16 MB .exe. I can compress my music ...
5
votes
3answers
963 views

Using modified copyrighted music in non-commercial games

Background: I'm making a retro style game for both fun, and an unofficial contest. I have bought a song, song X. However, I then found notation for song X, and all the instruments. So basically, ...
5
votes
4answers
1k views

Is there a sound library for C to generate sound samples from code? [closed]

I'm working on an engine for a retro-style game in C. I'm looking for a sound library that would produce chip sounds from code...I want to make my own simple chiptune tracker for the engine to create ...
5
votes
1answer
582 views

Can I use a song from a YouTube remix in my game?

If I found a video with a remake/remix/version of a commercial song (for example, the theme of Super Mario Bros) with a CC BY licence, I can take this video for a commercial purpose like the ...
5
votes
1answer
199 views

How important is music to mobile phone (smart PDA) games?

Specifically iPhone/iTouch, Droids, and the new Windows Phone 7? I don't know how to quantify this, or if any research has been done. I am wondering how important the music is to the gaming and what % ...
5
votes
2answers
179 views

Guitar hero clone and music

I am an indie game developer and I am doing a game similar to guitar hero. I am using tracks composed by musicians and I contacted them to sing a licensing contract. As is my first indie project I ...
4
votes
3answers
288 views

MIDI or other Software Instruments?

Nowadays, most music seems to be prerecorded, but that means they are rather static and take up a lot of space. I wonder if MIDI is still a viable option (especially considering consoles or iOS) and ...
4
votes
1answer
2k views

Is it illegal to use GarageBand or FL Studio music I make in a game I plan to sell?

I'm a beginning developer and I'd like to make music for my game. I've searched this question on the site, and when it comes to music in games, I see a lot of people suggesting programs like FL ...
3
votes
4answers
323 views

What can I do to get audio into my game legally? [closed]

If making a game of my own, what should or what can I do to get audio in game? I understand that just going on the internet, and finding random tracks and putting in my game may raise a whole load of ...
3
votes
1answer
125 views

What's the difference between Pygame's Sound and Music classes?

What are the key differences between the Sound and Music classes in Pygame? What are the limitations of each? In what situation would one use one or the other? Is there a benefit to using them in ...
3
votes
2answers
221 views

Software/Hardware options for game music

I have some friends who want to make the music for a game I'm developing. We have no idea where to start. I've seen software like Reason (way too expensive at $450). I've also seen stuff like ...
3
votes
2answers
275 views

How does professional audio fit into game design?

Do game designers typically seek the help of specialized music/audio specialists for soundtracks and sound design? Is there a general need for professional audio work in game design, or is that ...
3
votes
1answer
166 views

How do I use music analysis in a game?

I'm thinking of writing a game in the vein of BeatHazard (where the music you're listening to affects the game), and after researching the subject of music analysis in programming, I know enough to ...
3
votes
1answer
208 views

Music Rhythm Game Difficulty Question

I have curious question about music rhythm based genre while I'm making a code for the game. Is it really better if I set a random pattern encountered on every music played or there is a specific ...
3
votes
1answer
1k views

Can I create a remix of a song & incorporate it into my game music?

DJs frequently remix eachothers work and use as they please. Can I as a programmer do similar - remix a song I like and embed it in a game I create without royalty/copyright issues? Disclaimer: ...
3
votes
2answers
1k views

How can I make my program load music from files?

I'm working with a XNA game and I want my program to load music files from libary/music so I can play that music in the game. It would be great if the mediaplayer class could play a playlist of all ...
3
votes
2answers
245 views

music for an arcade game?

I'm thinking about music for my brick breaker game, but I don't know how to choose any. If I'd make a loop from a few seconds, I think it would get annoying very quickly. I also found some longer ...
3
votes
1answer
125 views

music vs ambient for achieving flow in small/casual games

I've been thinking about whether music helps or distracts from achieving "flow" in games. Do they enhance the flow experience or distract from it? Examples of games which seem to achieve great flow ...
2
votes
2answers
255 views

How can I handle copyrighted music?

I have a curious question regarding on musics used in music rhythm game. In Guitar Hero for example, they used all different music albums in one program. Then, each album requires to ask permission to ...
2
votes
1answer
210 views

Is it legal to record music with a synthesizer and use it in my game?

I want to make music for game on my own because I don't have professional composer hired. I have found some softwares for making music, but most of them cost some money. I have an idea to record ...
2
votes
1answer
234 views

What is a legal way to use music from registered authors in a game?

I have recently asked a question about music in games like Guitar Hero. I have found that that in Europe (at least) if I do want to use a track composed by a musician member of a royalty collecting ...
2
votes
2answers
223 views

How can I make my program get a username?

I am making a program that I want to load music from library/music on any computer. To do this I use Music.FromUri(). However, I need the username from the current computer in order for the filepath ...
2
votes
1answer
345 views

Interactive music games

I've been seeing lots of simple interactive programs popping up all over the internet that generate basic music, usually quite nice sounding, from simple interactions from the user. Otomata is one ...
2
votes
1answer
201 views

With an iPhone game, can I allow music from other apps to play while my game is being played?

My game doesn't have any music but it does have sound effects. Right now if I power up Pandora and then start a song and then switch to my game it will stop the Pandora song. Is there a special way I ...
2
votes
1answer
115 views

Stop music in crafty.js

How do I stop a looping music file from playing in crafty.js? I want the music to stop playing once a gameover condition has been reached.
2
votes
1answer
343 views

How do I play music at half speed?

I'd like to slowdown music playback, say at half speed. I'm currently using SDLmixer. I assume I'd need to tell SDL that I have a 44KHz music and want to stream it at 22KHz, but when I pass in 22Khz ...
2
votes
2answers
214 views

Problem with SDL_Mixer/MikMod playing XM files properly

Some of the music I've made for my game have note bends in them (1xx Portamento up)...The problem is that when they play in my game, the note bends and then goes right back to original note instead of ...
2
votes
2answers
292 views

What's the preferred way to put music in a java applet?

Is there an easy way to put music in a java applet? Preferably streaming so that it doesn't need to be preloaded.
2
votes
0answers
33 views

Convert .s file to .midi or any sound file [closed]

I have a .s file from a game, I think it contains Music . I know this sounds weird but here are snippets : (I opened it with Visual Studio and it sais it is a 'Assembler Source') .equ ...
1
vote
4answers
347 views

What applications can I use to generate music?

In my cocos2d iPhone app I wanted to have in game music. But I don't want to use garageband! It is just dragging prewritten loops. I wanted to compose the music for my game. Is there software that I ...
1
vote
1answer
198 views

How to use music in a simple game?

It's like this: I've got this very simple game in mind, and I happen to be lucky enough to know this guy at my college who is the best musician I've ever met in person who wasn't already on a stage. ...