Songs or melodies that play in the background of scenes to set the tone and nature. Also known as BGM, or background music.
52
votes
13answers
20k views
Where can I find free music for my game? [closed]
I'm in need of some tunes for my game. Where can I procure some, preferably for free?
41
votes
18answers
3k views
Where is quality paid game music? [closed]
Where may I find quality game music for reasonable fees? I'm willing to pay for the music, but I hope it is well done.
33
votes
4answers
970 views
How to maintain artistic consistency when working with multiple artists?
I'm making a game that requires a volume of artistic content which is not practical to be created by a single person, so I've enlisted the help of additional artists.
The problem is, each artist has ...
16
votes
4answers
2k views
Can I use popular classical music as my game's soundtrack?
Can I use popular classical music in my game as a soundtrack? I'm concerned about copyright protection. I don't plan to make money off of my game.
Will I break some law if I do that?
15
votes
5answers
4k views
As an indie game developer, how can I have (quality) music/sound done? [closed]
Besides the story itself, a game needs code, graphics and music/sound effect. I can program and I knew a few graphics designers in the web app era. However, I don't know whether to find music and ...
12
votes
6answers
365 views
Should I put a soundtrack behind my strategy game? Which games need music and sound
Shuffling cards and impact noises are cool (it is a card based game), but should I invest the time/effort in hooking up background music? I have found Play Audio from Stream Using C# which could be ...
12
votes
4answers
515 views
What can I use to make my unique music ideas a reality?
I have several different music ideas for my game BGMs, but I do not have the musical skills nor the equipment to make them. The most I can do is beat-box them or make a drum beat (had I a drum). Is ...
9
votes
9answers
749 views
Looking for a royalty free sci-fi sounding song thats 1:00+ long, and costs <= $5
I'm looking for a royalty free sci-fi sounding song thats 1:00+ long, and costs less then, or is $5 usd. I want to have a nice BGM for my engine demo I'm going to release for a game I'm planing on ...
8
votes
8answers
1k views
Is it illegal to use a commercial song in your game (that you intend to sell)
If I were to buy, say this song: http://www.youtube.com/watch?v=3fumBcKC6RE, strip/find/get the instrumental, and use that instrumental in a game I'm making, as a theme, say for a recurring boss ...
8
votes
4answers
867 views
What is a fair price to pay for music licensing for a commercial game?
What is a fair price range for already existing (not custom-made) music if it's intended for a commercial game?
The music I have in mind is relatively unknown (independent music) and I'm already in ...
8
votes
5answers
504 views
How to get our music into games?
As a fairly unknown independent band, what is the best way to get our music into computer games? I'm not so much thinking about licensing issues, but more about what channels are available and how to ...
8
votes
2answers
718 views
What's the recommended bitrate for Background Music in iPhone Games?
What is the recommended bitrate for Background Music in iPhone Games?
8
votes
2answers
321 views
How to loop section from a song correctly?
I'm programming a little Music Engine for my game in C# and XNA, and one aspect from it is the possibility to loop a section from a song. For example, my song has an intropart, and when the song ...
8
votes
2answers
525 views
Super-quick MIDI generator with nonrestrictive license?
I'm working on my Ludum Dare entry and trying to figure out how in the world I'm ever going to get background music. I found WolframTones, but the license is too restrictive:
Unless otherwise ...
7
votes
2answers
2k views
Eliminate delay between looping XNA songs?
I'm making a game with XNA and trying to get some background music to loop correctly. Because the file is an MP3 of about 30 seconds in length, I instantiated it as a Song. I want it to loop ...
6
votes
2answers
751 views
How do you keep the gameplay and music in sync in a rhythm game?
What's the best way to program a rhythm based game in XNA? (Some sort of game like Dance Dance Revolution) Would you use the built in GameTime? What logic would you use to make sure the game ...
6
votes
3answers
4k views
Custom Music in Skyrim's Creation Kit?
Can you bring in external music such as mp3s? If so, how? I didn't see anything about this in the wiki Bethesda released.
Also how does this work with regards to the Steam Workshop? Don't ...
6
votes
1answer
447 views
How can I embed music in my XNA .exe?
I'm trying to embed music in my XNA game's .exe (with resources) but compiling them as a sound effect stores the music in uncompressed form, which results in a 16 MB .exe.
I can compress my music ...
4
votes
3answers
796 views
Using modified copyrighted music in non-commercial games
Background: I'm making a retro style game for both fun, and an unofficial contest.
I have bought a song, song X. However, I then found notation for song X, and all the instruments. So basically, ...
4
votes
4answers
284 views
Is there a sound library for C to generate sound samples from code? [closed]
I'm working on an engine for a retro-style game in C. I'm looking for a sound library that would produce chip sounds from code...I want to make my own simple chiptune tracker for the engine to create ...
4
votes
3answers
254 views
MIDI or other Software Instruments?
Nowadays, most music seems to be prerecorded, but that means they are rather static and take up a lot of space.
I wonder if MIDI is still a viable option (especially considering consoles or iOS) and ...
4
votes
1answer
1k views
Is it illegal to use GarageBand or FL Studio music I make in a game I plan to sell?
I'm a beginning developer and I'd like to make music for my game. I've searched this question on the site, and when it comes to music in games, I see a lot of people suggesting programs like FL ...
4
votes
1answer
176 views
How important is music to mobile phone (smart PDA) games?
Specifically iPhone/iTouch, Droids, and the new Windows Phone 7? I don't know how to quantify this, or if any research has been done. I am wondering how important the music is to the gaming and what % ...
4
votes
2answers
147 views
Guitar hero clone and music
I am an indie game developer and I am doing a game similar to guitar hero. I am using tracks composed by musicians and I contacted them to sing a licensing contract. As is my first indie project I ...
3
votes
2answers
186 views
Software/Hardware options for game music
I have some friends who want to make the music for a game I'm developing. We have no idea where to start. I've seen software like Reason (way too expensive at $450). I've also seen stuff like ...
3
votes
1answer
122 views
How do I use music analysis in a game?
I'm thinking of writing a game in the vein of BeatHazard (where the music you're listening to affects the game), and after researching the subject of music analysis in programming, I know enough to ...
3
votes
1answer
156 views
Music Rhythm Game Difficulty Question
I have curious question about music rhythm based genre while I'm making a code for the game. Is it really better if I set a random pattern encountered on every music played or there is a specific ...
3
votes
1answer
623 views
Can I create a remix of a song & incorporate it into my game music?
DJs frequently remix eachothers work and use as they please. Can I as a programmer do similar - remix a song I like and embed it in a game I create without royalty/copyright issues?
Disclaimer: ...
3
votes
2answers
140 views
How does professional audio fit into game design?
Do game designers typically seek the help of specialized music/audio specialists for soundtracks and sound design? Is there a general need for professional audio work in game design, or is that ...
3
votes
2answers
901 views
How can I make my program load music from files?
I'm working with a XNA game and I want my program to load music files from libary/music so I can play that music in the game.
It would be great if the mediaplayer class could play a playlist of all ...
3
votes
2answers
191 views
music for an arcade game?
I'm thinking about music for my brick breaker game, but I don't know how to choose any.
If I'd make a loop from a few seconds, I think it would get annoying very quickly. I also found some longer ...
3
votes
1answer
110 views
music vs ambient for achieving flow in small/casual games
I've been thinking about whether music helps or distracts from achieving "flow" in games. Do they enhance the flow experience or distract from it?
Examples of games which seem to achieve great flow ...
2
votes
2answers
221 views
How can I handle copyrighted music?
I have a curious question regarding on musics used in music rhythm game. In Guitar Hero for example, they used all different music albums in one program. Then, each album requires to ask permission to ...
2
votes
4answers
215 views
What can I do to get audio into my game legally?
If making a game of my own, what should or what can I do to get audio in game? I understand that just going on the internet, and finding random tracks and putting in my game may raise a whole load of ...
2
votes
2answers
166 views
How can I make my program get a username?
I am making a program that I want to load music from library/music on any computer.
To do this I use Music.FromUri().
However, I need the username from the current computer in order for the filepath ...
2
votes
1answer
291 views
Interactive music games
I've been seeing lots of simple interactive programs popping up all over the internet that generate basic music, usually quite nice sounding, from simple interactions from the user. Otomata is one ...
2
votes
1answer
145 views
With an iPhone game, can I allow music from other apps to play while my game is being played?
My game doesn't have any music but it does have sound effects. Right now if I power up Pandora and then start a song and then switch to my game it will stop the Pandora song. Is there a special way I ...
2
votes
1answer
58 views
Stop music in crafty.js
How do I stop a looping music file from playing in crafty.js? I want the music to stop playing once a gameover condition has been reached.
2
votes
1answer
238 views
How do I play music at half speed?
I'd like to slowdown music playback, say at half speed. I'm currently using SDLmixer. I assume I'd need to tell SDL that I have a 44KHz music and want to stream it at 22KHz, but when I pass in 22Khz ...
2
votes
2answers
157 views
Problem with SDL_Mixer/MikMod playing XM files properly
Some of the music I've made for my game have note bends in them (1xx Portamento up)...The problem is that when they play in my game, the note bends and then goes right back to original note instead of ...
2
votes
2answers
263 views
What's the preferred way to put music in a java applet?
Is there an easy way to put music in a java applet? Preferably streaming so that it doesn't need to be preloaded.
1
vote
1answer
135 views
What is a legal way to use music from registered authors in a game?
I have recently asked a question about music in games like Guitar Hero.
I have found that that in Europe (at least) if I do want to use a track composed by a musician member of a royalty collecting ...
1
vote
1answer
151 views
How to use music in a simple game?
It's like this: I've got this very simple game in mind, and I happen to be lucky enough to know this guy at my college who is the best musician I've ever met in person who wasn't already on a stage. ...
1
vote
2answers
958 views
Is there an open source rhythm / music game framework?
I'm trying to build a very simple rhythm game (as a one-off art installation, not a commercial project) demonstrating a novel controller, but I've got an extremely short timeframe to do it in. Are ...
1
vote
1answer
422 views
Free Royalty-free music repository? [duplicate]
Possible Duplicate:
Where can I find free music for my game?
I am developing an iPhone game and is sourcing for some in-game background music. It's a puzzle game and so music for meditation ...
1
vote
1answer
186 views
Saving and Loading the Game (Automatically or Manually) via Internal Storage Only (Tablet PC Issues)
Here is my question. When making a game app for Android, I considered first the device. It's no problem to save progress everything (from levels to records) on a smartphone because it has an SD Card ...
1
vote
1answer
77 views
Legal concerns with orchestrating a music submission contest
My team and I are getting pretty far along in the development of our latest game and have been thinking about audio. We decided to host an audio submission contest where we will offer a little cash ...
1
vote
0answers
77 views
Any advice for dynamic music control?
I would like to be able to dynamically progress the score, and affect the volume levels of separate channels within the music. How could I do this?
From my experience with mod music (olden days Amiga ...
1
vote
1answer
391 views
Python/PyGame mixer.music playback of OGG file has intermittent clicking sound - how to proceed?
I have a class within my python + pygame game that handles sound - it worked well until I tried use pygame.mixer.music to switch between streaming .ogg music files. The class switches between them on ...
0
votes
4answers
295 views
What applications can I use to generate music?
In my cocos2d iPhone app I wanted to have in game music. But I don't want to use garageband! It is just dragging prewritten loops. I wanted to compose the music for my game. Is there software that I ...

