I am making a game in Unity in which the player can select music files in their hard drive to use them in-game. I use the WWW class to load the sound files, but this only works for OGG, WAV and ...
I'm looking to develop a game for Windows Phone which involves the user building notes into a sequencer while playing a puzzle game. While my implementation is very close to being on-beat there is an ...
In my App I added two sounds, the first is played when the gamescreen start the second when the game is going to game Over screen. Everything works fine but after about 12-13 games the second sound ...
Problem solved with music = Gdx.audio.newMusic(Gdx.files.internal("song.mp3")); I am looking for music implementation in my app with LibGDX. I saw the guide provided in LibGDX documentation but it ...