Songs or melodies that play in the background of scenes to set the tone and nature. Also known as BGM, or background music.

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4
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0answers
40 views

Where do I start if I want to make music and audio for video games? [closed]

I am a singer/songwriter/instrumentalist, as well as a video game lover. I have some basis in informatics but I have spent 1000x the time on music in comparison with programming. I came to think that ...
0
votes
1answer
61 views

Background Music in Puzzle Math Game [duplicate]

Can someone suggest, recommend or directly link me on a site that offers free background music for an education puzzle game? I honestly not good in picking up a background audio that suits my puzzle ...
-1
votes
1answer
37 views

Background music for my game [closed]

Is there a repository with free melodies that can be put as background music in a game? As a non-artist myself I find working on simple WAVs and OGGs is exhaustive enough. Any chance ? Or do I need ...
6
votes
4answers
1k views

Using modified copyrighted music in non-commercial games

Background: I'm making a retro style game for both fun, and an unofficial contest. I have bought a song, song X. However, I then found notation for song X, and all the instruments. So basically, ...
0
votes
2answers
115 views

Is it OK to use player supplied music in my game?

Is it copyright infringement if I create a game based around music beats but allow the players to use their own mp3 files?
6
votes
2answers
245 views

How important is music to mobile phone (smart PDA) games? [closed]

Specifically iPhone/iTouch, Droids, and the new Windows Phone 7? I don't know how to quantify this, or if any research has been done. I am wondering how important the music is to the gaming and what % ...
2
votes
0answers
46 views

Recording equipment for game sounds, music and dialogues [closed]

I've checked this question but I wasnt satisfied. So basically I'm a one man indie team and I wanted to have custom sounds, dialogues and maybe music (I have a few friends who are musicians) in my ...
3
votes
1answer
144 views

How do music and ambient sound influence gameplay flow?

I've been thinking about whether music helps or distracts from achieving "flow" when playing a game. Does it enhance or distract from it? Angry Birds, Temple Run and Doodle Jump seem to achieve great ...
0
votes
1answer
93 views

(Unity)How to make the BGM not stop between scenes

I want my BGM to keep playing on loop, but whenever I transition into another scene, the loop starts over. Is there any way to have the scene record the last point of the music it plays, and in the ...
2
votes
2answers
182 views

How can I load a level using a sound file? [JAVA] [closed]

I'm trying to load a level from a music file (mp3, midi, etc, I'm not picky) for a rhythm-based game. I must be searching in all the wrong places because I can't seem to find any help on this topic. ...
1
vote
0answers
38 views

SDL_Mixer .xm file loop not working correctly [closed]

I am working on a little game in my spare time using C++ and SDL and I have encountered a problem with a .xm file playback. The music is supposed to have an intro of a couple patterns and then ...
6
votes
4answers
3k views

Is there a sound library for C to generate sound samples from code? [closed]

I'm working on an engine for a retro-style game in C. I'm looking for a sound library that would produce chip sounds from code...I want to make my own simple chiptune tracker for the engine to create ...
4
votes
1answer
2k views

Can I use music I made in GarageBand or FL Studio in a commercial game? [closed]

I'm a beginning developer and I'd like to make music for my game. I've searched this question on the site, and when it comes to music in games, I see many people suggesting programs like FL Studio, ...
1
vote
2answers
84 views

Can I incorporate a small fraction of a song into my iOS game?

I was wondering if I can use a small portion of a song without running into any copyright issues. I would give full credit to the artist as well.
1
vote
1answer
73 views

How was/is playback of music handled on consoles such as the NES, Master System, Gameboy, etc? [closed]

So, I deliberately left out the SNES because AFAIK the music subsystem is basically entirely self-contained. However, on systems like the NES and Gameboy, while there are sound chips, there isn't any ...
2
votes
2answers
1k views

Unity: stop/play only background music

I have a music sound clip simply drag-n-dropped to my hierarchy. I also have other sound effects in my game. I want to pause/play background music on button press but only music, not all sound ...
0
votes
1answer
135 views

Master sound volume in LibGDX

I have been searching everywhere for master volume for sound and music in LibGDX but to no avail. Can anyone tell me if it is implemented somewhere or do i need to implement such functionality myself? ...
80
votes
13answers
77k views

Where can I find free music for my game? [closed]

I'm in need of some tunes for my game. Where can I procure some, preferably for free?
2
votes
1answer
144 views

Composing Neo Geo music

I was listening to some of Neo Geo game music on Youtube the other day and it made me think about creating new music in this style. If I wanted to make a retro-style game today, how would I ...
10
votes
3answers
202 views

What technical specifications should be set out for music?

I'm writing the music for a video game. At some point, I'm going to need to work with the programmers to determine the technical specifications for the audio files I'm going to hand over to them. What ...
5
votes
1answer
2k views

Can I use a song from a YouTube remix in my game?

If I found a video with a remake/remix/version of a commercial song (for example, the theme of Super Mario Bros) with a CC BY licence, I can take this video for a commercial purpose like the ...
0
votes
1answer
212 views

How to correctly handle multiple Songs in XNA?

I'm working on a (Windows-only) game in XNA, and I have multiple music tracks. I don't want to load them all into memory, but play them on demand. To properly dispose them, I have a separate ...
2
votes
0answers
59 views

Convert .s file to .midi or any sound file [closed]

I have a .s file from a game, I think it contains Music . I know this sounds weird but here are snippets : (I opened it with Visual Studio and it sais it is a 'Assembler Source') .equ ...
3
votes
1answer
312 views

What's the difference between Pygame's Sound and Music classes?

What are the key differences between the Sound and Music classes in Pygame? What are the limitations of each? In what situation would one use one or the other? Is there a benefit to using them in ...
3
votes
1answer
239 views

Is it legal to record music with a synthesizer and use it in my game? [closed]

I want to make music for game on my own because I don't have professional composer hired. I have found some softwares for making music, but most of them cost some money. I have an idea to record ...
0
votes
2answers
269 views

Crossfade Between Two Music Tracks in Pygame

My intention is to have two music tracks, which are similar in nature, fade between each other at various times. When such a fade occurs, one music track should fade from full volume to muted in a ...
15
votes
2answers
466 views

Changing background music smoothly

I've got five sounds now for a game I'm working on currently. In the game, you can fight against other civilizations in big battles, but you can also settle on planets in peace. Some of the songs are ...
0
votes
1answer
181 views

A common way to preparing sounds and musics [duplicate]

I'm new in Game developing and i want to set background music or some sounds like explosion in my game. But my question is generic. I want tho know how other game developers obtain their games sound ...
2
votes
1answer
242 views

What is a legal way to use music from registered authors in a game?

I have recently asked a question about music in games like Guitar Hero. I have found that that in Europe (at least) if I do want to use a track composed by a musician member of a royalty collecting ...
10
votes
6answers
1k views

Can I use a certain song in my credits as long as I credit the original author?

I am working on a commercial game and I'd like to use a certain song during the credit, because it would be very fitting for my particular game. I know using music that other people made in your game ...
8
votes
4answers
2k views

Super-quick MIDI generator with nonrestrictive license?

I'm working on my Ludum Dare entry and trying to figure out how in the world I'm ever going to get background music. I found WolframTones, but the license is too restrictive: Unless otherwise ...
3
votes
4answers
364 views

What can I do to get audio into my game legally? [closed]

If making a game of my own, what should or what can I do to get audio in game? I understand that just going on the internet, and finding random tracks and putting in my game may raise a whole load of ...
2
votes
1answer
128 views

Stop music in crafty.js

How do I stop a looping music file from playing in crafty.js? I want the music to stop playing once a gameover condition has been reached.
40
votes
4answers
2k views

How to maintain artistic consistency when working with multiple artists?

I'm making a game that requires a volume of artistic content which is not practical to be created by a single person, so I've enlisted the help of additional artists. The problem is, each artist has ...
3
votes
2answers
369 views

How does professional audio fit into game design?

Do game designers typically seek the help of specialized music/audio specialists for soundtracks and sound design? Is there a general need for professional audio work in game design, or is that ...
1
vote
1answer
811 views

Saving and Loading the Game (Automatically or Manually) via Internal Storage Only (Tablet PC Issues)

Here is my question. When making a game app for Android, I considered first the device. It's no problem to save progress everything (from levels to records) on a smartphone because it has an SD Card ...
-2
votes
1answer
220 views

Music and SFX Question on Memory Efficiency [closed]

What should I recommend: MP3 or WAV for the SFX? Also, what should I do to handle the memory in music or SFX?
8
votes
2answers
1k views
3
votes
1answer
199 views

How do I use music analysis in a game?

I'm thinking of writing a game in the vein of BeatHazard (where the music you're listening to affects the game), and after researching the subject of music analysis in programming, I know enough to ...
0
votes
4answers
554 views

Music for Kids Game!

I'm developing a Multimedia Software for Kindergarten Kids. It introduce them to animals, Alphabets, Simple Math, Colors and it contain some simple games. Music is very crucial for my project and it ...
3
votes
2answers
314 views

music for an arcade game?

I'm thinking about music for my brick breaker game, but I don't know how to choose any. If I'd make a loop from a few seconds, I think it would get annoying very quickly. I also found some longer ...
42
votes
18answers
7k views

Where is quality paid game music? [closed]

Where may I find quality game music for reasonable fees? I'm willing to pay for the music, but I hope it is well done.
8
votes
8answers
2k views

Is it illegal to use a commercial song in your game (that you intend to sell)

If I were to buy, say this song: http://www.youtube.com/watch?v=3fumBcKC6RE, strip/find/get the instrumental, and use that instrumental in a game I'm making, as a theme, say for a recurring boss ...
5
votes
2answers
213 views

Guitar hero clone and music

I am an indie game developer and I am doing a game similar to guitar hero. I am using tracks composed by musicians and I contacted them to sing a licensing contract. As is my first indie project I ...
6
votes
3answers
6k views

Custom Music in Skyrim's Creation Kit?

Can you bring in external music such as mp3s? If so, how? I didn't see anything about this in the wiki Bethesda released. Also how does this work with regards to the Steam Workshop? Don't ...
8
votes
2answers
554 views

How to loop section from a song correctly?

I'm programming a little Music Engine for my game in C# and XNA, and one aspect from it is the possibility to loop a section from a song. For example, my song has an intropart, and when the song ...
1
vote
0answers
122 views

Any advice for dynamic music control? [closed]

I would like to be able to dynamically progress the score, and affect the volume levels of separate channels within the music. How could I do this? From my experience with mod music (olden days Amiga ...
2
votes
2answers
290 views

How can I handle copyrighted music?

I have a curious question regarding on musics used in music rhythm game. In Guitar Hero for example, they used all different music albums in one program. Then, each album requires to ask permission to ...
1
vote
1answer
88 views

Legal concerns with orchestrating a music submission contest

My team and I are getting pretty far along in the development of our latest game and have been thinking about audio. We decided to host an audio submission contest where we will offer a little cash ...
4
votes
1answer
308 views

Music Rhythm Game Difficulty Question

I have curious question about music rhythm based genre while I'm making a code for the game. Is it really better if I set a random pattern encountered on every music played or there is a specific ...