I have been searching everywhere for master volume for sound and music in LibGDX but to no avail. Can anyone tell me if it is implemented somewhere or do i need to implement such functionality myself? ...
I'm using Gtomee's audio spectrum decoder tutorials (from sample video or codes at GitHub) to create its own spawning pattern according to what music it played. It worked pretty nicely despite this ...
What should I recommend: MP3 or WAV for the SFX? Also, what should I do to handle the memory in music or SFX?
Saving and Loading the Game (Automatically or Manually) via Internal Storage Only (Tablet PC Issues)
Here is my question. When making a game app for Android, I considered first the device. It's no problem to save progress everything (from levels to records) on a smartphone because it has an SD Card ...