Songs or melodies that play in the background of scenes to set the tone and nature. Also known as BGM, or background music.

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5
votes
1answer
582 views

Can I use a song from a YouTube remix in my game?

If I found a video with a remake/remix/version of a commercial song (for example, the theme of Super Mario Bros) with a CC BY licence, I can take this video for a commercial purpose like the ...
0
votes
1answer
56 views

How to correctly handle multiple Songs in XNA?

I'm working on a (Windows-only) game in XNA, and I have multiple music tracks. I don't want to load them all into memory, but play them on demand. To properly dispose them, I have a separate ...
2
votes
0answers
33 views

Convert .s file to .midi or any sound file [closed]

I have a .s file from a game, I think it contains Music . I know this sounds weird but here are snippets : (I opened it with Visual Studio and it sais it is a 'Assembler Source') .equ ...
0
votes
0answers
85 views

Different Spawning Target Pattern on a Music Game App (Prototype)

I'm using Gtomee's audio spectrum decoder tutorials (from sample video or codes at GitHub) to create its own spawning pattern according to what music it played. It worked pretty nicely despite this ...
3
votes
1answer
125 views

What's the difference between Pygame's Sound and Music classes?

What are the key differences between the Sound and Music classes in Pygame? What are the limitations of each? In what situation would one use one or the other? Is there a benefit to using them in ...
2
votes
1answer
210 views

Is it legal to record music with a synthesizer and use it in my game?

I want to make music for game on my own because I don't have professional composer hired. I have found some softwares for making music, but most of them cost some money. I have an idea to record ...
0
votes
2answers
132 views

Crossfade Between Two Music Tracks in Pygame

My intention is to have two music tracks, which are similar in nature, fade between each other at various times. When such a fade occurs, one music track should fade from full volume to muted in a ...
15
votes
2answers
329 views

Changing background music smoothly

I've got five sounds now for a game I'm working on currently. In the game, you can fight against other civilizations in big battles, but you can also settle on planets in peace. Some of the songs are ...
0
votes
0answers
91 views

LWJGL: Volume of playAsMusic() does not change?

I am having problems with the playAsMusic() method of the lwjgl (slick-util lib). No matter what I set for the gain, the second parameter, the volume remains the same (yes, I restart the song ...
0
votes
1answer
177 views

A common way to preparing sounds and musics [duplicate]

I'm new in Game developing and i want to set background music or some sounds like explosion in my game. But my question is generic. I want tho know how other game developers obtain their games sound ...
0
votes
0answers
95 views

Update a line based on BPM

I am trying to make a music game with a moving bar. I want two white bars to cross eachother at 24px and (screenwidth - 24px). While the bars are inside this frame, which is 520px large, I want the ...
10
votes
6answers
1k views

Can I use a certain song in my credits as long as I credit the original author?

I am working on a commercial game and I'd like to use a certain song during the credit, because it would be very fitting for my particular game. I know using music that other people made in your game ...
3
votes
4answers
323 views

What can I do to get audio into my game legally? [closed]

If making a game of my own, what should or what can I do to get audio in game? I understand that just going on the internet, and finding random tracks and putting in my game may raise a whole load of ...
2
votes
1answer
115 views

Stop music in crafty.js

How do I stop a looping music file from playing in crafty.js? I want the music to stop playing once a gameover condition has been reached.
36
votes
4answers
1k views

How to maintain artistic consistency when working with multiple artists?

I'm making a game that requires a volume of artistic content which is not practical to be created by a single person, so I've enlisted the help of additional artists. The problem is, each artist has ...
3
votes
2answers
275 views

How does professional audio fit into game design?

Do game designers typically seek the help of specialized music/audio specialists for soundtracks and sound design? Is there a general need for professional audio work in game design, or is that ...
-2
votes
1answer
156 views

Music and SFX Question on Memory Efficiency [closed]

What should I recommend: MP3 or WAV for the SFX? Also, what should I do to handle the memory in music or SFX?
3
votes
1answer
166 views

How do I use music analysis in a game?

I'm thinking of writing a game in the vein of BeatHazard (where the music you're listening to affects the game), and after researching the subject of music analysis in programming, I know enough to ...
5
votes
4answers
1k views

Is there a sound library for C to generate sound samples from code? [closed]

I'm working on an engine for a retro-style game in C. I'm looking for a sound library that would produce chip sounds from code...I want to make my own simple chiptune tracker for the engine to create ...
2
votes
1answer
234 views

What is a legal way to use music from registered authors in a game?

I have recently asked a question about music in games like Guitar Hero. I have found that that in Europe (at least) if I do want to use a track composed by a musician member of a royalty collecting ...
1
vote
1answer
535 views

Saving and Loading the Game (Automatically or Manually) via Internal Storage Only (Tablet PC Issues)

Here is my question. When making a game app for Android, I considered first the device. It's no problem to save progress everything (from levels to records) on a smartphone because it has an SD Card ...
5
votes
2answers
179 views

Guitar hero clone and music

I am an indie game developer and I am doing a game similar to guitar hero. I am using tracks composed by musicians and I contacted them to sing a licensing contract. As is my first indie project I ...
1
vote
0answers
107 views

Any advice for dynamic music control?

I would like to be able to dynamically progress the score, and affect the volume levels of separate channels within the music. How could I do this? From my experience with mod music (olden days Amiga ...
2
votes
2answers
255 views

How can I handle copyrighted music?

I have a curious question regarding on musics used in music rhythm game. In Guitar Hero for example, they used all different music albums in one program. Then, each album requires to ask permission to ...
1
vote
1answer
87 views

Legal concerns with orchestrating a music submission contest

My team and I are getting pretty far along in the development of our latest game and have been thinking about audio. We decided to host an audio submission contest where we will offer a little cash ...
3
votes
1answer
208 views

Music Rhythm Game Difficulty Question

I have curious question about music rhythm based genre while I'm making a code for the game. Is it really better if I set a random pattern encountered on every music played or there is a specific ...
8
votes
2answers
456 views

How to loop section from a song correctly?

I'm programming a little Music Engine for my game in C# and XNA, and one aspect from it is the possibility to loop a section from a song. For example, my song has an intropart, and when the song ...
1
vote
1answer
198 views

How to use music in a simple game?

It's like this: I've got this very simple game in mind, and I happen to be lucky enough to know this guy at my college who is the best musician I've ever met in person who wasn't already on a stage. ...
-3
votes
2answers
1k views

How much would it cost to hire a musician [closed]

I've been building a game in RPG Maker XP, the music i use are either from the RTP::Standard that comes shipped with it, edits of the RTP after i convert the MIDI to a different format or from ...
2
votes
1answer
343 views

How do I play music at half speed?

I'd like to slowdown music playback, say at half speed. I'm currently using SDLmixer. I assume I'd need to tell SDL that I have a 44KHz music and want to stream it at 22KHz, but when I pass in 22Khz ...
1
vote
1answer
2k views

How do I play background music in Slick/LWJGL?

I'm trying to play music in the background for my opening menu, but cant seem to find a tutorial specifically on how to play a music file. Does anyone know how this can be accomplished?
-1
votes
1answer
326 views

Help with Music Rhythm Game (Cocos2D)

I'm basically new to the whole idea of Cocos2d.. i am aware of CocosDhension.. however, i still cant get the idea of working around it.. My idea, i would like to try to create something like "Tap ...
1
vote
4answers
347 views

What applications can I use to generate music?

In my cocos2d iPhone app I wanted to have in game music. But I don't want to use garageband! It is just dragging prewritten loops. I wanted to compose the music for my game. Is there software that I ...
2
votes
2answers
223 views

How can I make my program get a username?

I am making a program that I want to load music from library/music on any computer. To do this I use Music.FromUri(). However, I need the username from the current computer in order for the filepath ...
3
votes
2answers
1k views

How can I make my program load music from files?

I'm working with a XNA game and I want my program to load music files from libary/music so I can play that music in the game. It would be great if the mediaplayer class could play a playlist of all ...
-2
votes
1answer
212 views

Sprite Sheet for Musical Notes? [closed]

Does anybody know of a sprite sheet of musical notes (half note, minim)? I am trying to draw musical notes onto an android canvas.
2
votes
1answer
201 views

With an iPhone game, can I allow music from other apps to play while my game is being played?

My game doesn't have any music but it does have sound effects. Right now if I power up Pandora and then start a song and then switch to my game it will stop the Pandora song. Is there a special way I ...
0
votes
2answers
1k views

Switching songs - MediaPlayer lags the game

When the player encounters a boss in the game I'm working on, I want to have the music change. It seems simple enough with the MediaPlayer class to fade out the current song, switch to another, and ...
4
votes
1answer
2k views

Is it illegal to use GarageBand or FL Studio music I make in a game I plan to sell?

I'm a beginning developer and I'd like to make music for my game. I've searched this question on the site, and when it comes to music in games, I see a lot of people suggesting programs like FL ...
3
votes
1answer
125 views

music vs ambient for achieving flow in small/casual games

I've been thinking about whether music helps or distracts from achieving "flow" in games. Do they enhance the flow experience or distract from it? Examples of games which seem to achieve great flow ...
3
votes
1answer
1k views

Can I create a remix of a song & incorporate it into my game music?

DJs frequently remix eachothers work and use as they please. Can I as a programmer do similar - remix a song I like and embed it in a game I create without royalty/copyright issues? Disclaimer: ...
1
vote
1answer
515 views

Python/PyGame mixer.music playback of OGG file has intermittent clicking sound - how to proceed?

I have a class within my python + pygame game that handles sound - it worked well until I tried use pygame.mixer.music to switch between streaming .ogg music files. The class switches between them on ...
3
votes
2answers
245 views

music for an arcade game?

I'm thinking about music for my brick breaker game, but I don't know how to choose any. If I'd make a loop from a few seconds, I think it would get annoying very quickly. I also found some longer ...
6
votes
3answers
5k views

Custom Music in Skyrim's Creation Kit?

Can you bring in external music such as mp3s? If so, how? I didn't see anything about this in the wiki Bethesda released. Also how does this work with regards to the Steam Workshop? Don't ...
16
votes
4answers
3k views

Can I use popular classical music as my game's soundtrack?

Can I use popular classical music in my game as a soundtrack? I'm concerned about copyright protection. I don't plan to make money off of my game. Will I break some law if I do that?
10
votes
3answers
2k views

What is a fair price to pay for music licensing for a commercial game?

What is a fair price range for already existing (not custom-made) music if it's intended for a commercial game? The music I have in mind is relatively unknown (independent music) and I'm already in ...
2
votes
2answers
214 views

Problem with SDL_Mixer/MikMod playing XM files properly

Some of the music I've made for my game have note bends in them (1xx Portamento up)...The problem is that when they play in my game, the note bends and then goes right back to original note instead of ...
6
votes
1answer
509 views

How can I embed music in my XNA .exe?

I'm trying to embed music in my XNA game's .exe (with resources) but compiling them as a sound effect stores the music in uncompressed form, which results in a 16 MB .exe. I can compress my music ...
3
votes
2answers
221 views

Software/Hardware options for game music

I have some friends who want to make the music for a game I'm developing. We have no idea where to start. I've seen software like Reason (way too expensive at $450). I've also seen stuff like ...
8
votes
2answers
2k views

Eliminate delay between looping XNA songs?

I'm making a game with XNA and trying to get some background music to loop correctly. Because the file is an MP3 of about 30 seconds in length, I instantiated it as a Song. I want it to loop ...