Songs or melodies that play in the background of scenes to set the tone and nature. Also known as BGM, or background music.

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0
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0answers
18 views

How do I play NSF files with SDL2? [on hold]

I'm learning game development with C++ and SDL2. I'm developing on Debian. I know SDL2 can't play NSF music out of the box, but are there stable extensions for it that will work on Windows, Mac and ...
0
votes
1answer
32 views

How do i play mp3 files in Unity Standalone?

I am making a game in Unity in which the player can select music files in their hard drive to use them in-game. I use the WWW class to load the sound files, but this only works for OGG, WAV and ...
-1
votes
2answers
63 views

Is it legal to copy a game's melody?

Is it legal to remake a videogame e.g. Team Fortress 2 theme song using 8bit style and use it in my own game? Basically, if I keep the melody exactly the same, but remake it from scratch, will I get ...
2
votes
2answers
105 views

Play soundcloud in Unity 3d

I'm trying to make a game with cool soundtracks from a bunch of artists. I've made a few playlists in Soundcloud (soundcloud.com) and am trying to get those to play inside of Unity 3d. Is it possible ...
2
votes
1answer
47 views

Java - Loading background music into memory

I am currently developing a game with Java, with a soundtrack consisting of ten tracks in .ogg format, 1-2 MB in size each. To be able to switch between these tracks quickly and easily in the game, ...
-3
votes
1answer
121 views

Can I use the graphics or music of an abandoned game in my game?

I was wondering that if a game has been officially closed by the owner can I use their graphics or music they used in their game?
0
votes
1answer
47 views

Can I use someone else's music/midi? [duplicate]

The music in question is not exactly owned by the other individual either, as it's simply an arrangement of a game's soundtrack as a midi or music sheet. Am I allowed to use these in my videogame? ...
1
vote
1answer
32 views

Buying music from an independent artist

I have a concern regarding buying a song from an independent/amateur music artist. How can I demonstrate, if needed, that he actually sold that song to me and agreed to let me use his work for ...
1
vote
0answers
162 views

LibGDX music doesn't play anymore after x times

In my App I added two sounds, the first is played when the gamescreen start the second when the game is going to game Over screen. Everything works fine but after about 12-13 games the second sound ...
0
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0answers
704 views

Libgdx Music error QCMediaPlayer mediaplayer NOT present

Problem solved with music = Gdx.audio.newMusic(Gdx.files.internal("song.mp3")); I am looking for music implementation in my app with LibGDX. I saw the guide provided in LibGDX documentation but it ...
0
votes
2answers
153 views

How to create old-school format music with small file sizes

My friend and I have been working on a project recently, and because we are hard coding everything (other than the graphics library, Pygame), the total size for our project is super small. I feel like ...
0
votes
1answer
66 views

Converted XWM(A) files get silence at the end

I am writing a playback mechanism for looping background music with XAudio2 and SharpDX. I converted some perfectly looping WAV files to XWM(A) with the xWMAEncode command line utility (from the DX ...
4
votes
0answers
109 views

Where do I start if I want to make music and audio for video games? [closed]

I am a singer/songwriter/instrumentalist, as well as a video game lover. I have some basis in informatics but I have spent 1000x the time on music in comparison with programming. I came to think that ...
0
votes
1answer
242 views

Background Music in Puzzle Math Game [duplicate]

Can someone suggest, recommend or directly link me on a site that offers free background music for an education puzzle game? I honestly not good in picking up a background audio that suits my puzzle ...
-1
votes
1answer
78 views

Background music for my game [closed]

Is there a repository with free melodies that can be put as background music in a game? As a non-artist myself I find working on simple WAVs and OGGs is exhaustive enough. Any chance ? Or do I need ...
2
votes
0answers
71 views

Recording equipment for game sounds, music and dialogues [closed]

I've checked this question but I wasnt satisfied. So basically I'm a one man indie team and I wanted to have custom sounds, dialogues and maybe music (I have a few friends who are musicians) in my ...
0
votes
1answer
261 views

(Unity)How to make the BGM not stop between scenes

I want my BGM to keep playing on loop, but whenever I transition into another scene, the loop starts over. Is there any way to have the scene record the last point of the music it plays, and in the ...
0
votes
2answers
138 views

Is it OK to use player supplied music in my game?

Is it copyright infringement if I create a game based around music beats but allow the players to use their own mp3 files?
2
votes
2answers
241 views

How can I load a level using a sound file? [JAVA] [closed]

I'm trying to load a level from a music file (mp3, midi, etc, I'm not picky) for a rhythm-based game. I must be searching in all the wrong places because I can't seem to find any help on this topic. ...
1
vote
0answers
66 views

SDL_Mixer .xm file loop not working correctly [closed]

I am working on a little game in my spare time using C++ and SDL and I have encountered a problem with a .xm file playback. The music is supposed to have an intro of a couple patterns and then ...
1
vote
2answers
101 views

Can I incorporate a small fraction of a song into my iOS game?

I was wondering if I can use a small portion of a song without running into any copyright issues. I would give full credit to the artist as well.
1
vote
1answer
85 views

How was/is playback of music handled on consoles such as the NES, Master System, Gameboy, etc? [closed]

So, I deliberately left out the SNES because AFAIK the music subsystem is basically entirely self-contained. However, on systems like the NES and Gameboy, while there are sound chips, there isn't any ...
0
votes
1answer
488 views

Master sound volume in LibGDX

I have been searching everywhere for master volume for sound and music in LibGDX but to no avail. Can anyone tell me if it is implemented somewhere or do i need to implement such functionality myself? ...
3
votes
2answers
4k views

Unity: stop/play only background music

I have a music sound clip simply drag-n-dropped to my hierarchy. I also have other sound effects in my game. I want to pause/play background music on button press but only music, not all sound ...
2
votes
1answer
206 views

Composing Neo Geo music

I was listening to some of Neo Geo game music on Youtube the other day and it made me think about creating new music in this style. If I wanted to make a retro-style game today, how would I ...
10
votes
2answers
220 views

What technical specifications should be set out for music?

I'm writing the music for a video game. At some point, I'm going to need to work with the programmers to determine the technical specifications for the audio files I'm going to hand over to them. What ...
5
votes
1answer
3k views

Can I use a song from a YouTube remix in my game?

If I found a video with a remake/remix/version of a commercial song (for example, the theme of Super Mario Bros) with a CC BY licence, I can take this video for a commercial purpose like the ...
0
votes
1answer
398 views

How to correctly handle multiple Songs in XNA?

I'm working on a (Windows-only) game in XNA, and I have multiple music tracks. I don't want to load them all into memory, but play them on demand. To properly dispose them, I have a separate ...
2
votes
0answers
100 views

Convert .s file to .midi or any sound file [closed]

I have a .s file from a game, I think it contains Music . I know this sounds weird but here are snippets : (I opened it with Visual Studio and it sais it is a 'Assembler Source') .equ ...
3
votes
1answer
542 views

What's the difference between Pygame's Sound and Music classes?

What are the key differences between the Sound and Music classes in Pygame? What are the limitations of each? In what situation would one use one or the other? Is there a benefit to using them in ...
3
votes
1answer
269 views

Is it legal to record music with a synthesizer and use it in my game? [closed]

I want to make music for game on my own because I don't have professional composer hired. I have found some softwares for making music, but most of them cost some money. I have an idea to record ...
0
votes
2answers
439 views

Crossfade Between Two Music Tracks in Pygame

My intention is to have two music tracks, which are similar in nature, fade between each other at various times. When such a fade occurs, one music track should fade from full volume to muted in a ...
15
votes
2answers
676 views

Changing background music smoothly

I've got five sounds now for a game I'm working on currently. In the game, you can fight against other civilizations in big battles, but you can also settle on planets in peace. Some of the songs are ...
0
votes
1answer
192 views

A common way to preparing sounds and musics [duplicate]

I'm new in Game developing and i want to set background music or some sounds like explosion in my game. But my question is generic. I want tho know how other game developers obtain their games sound ...
10
votes
6answers
2k views

Can I use a certain song in my credits as long as I credit the original author?

I am working on a commercial game and I'd like to use a certain song during the credit, because it would be very fitting for my particular game. I know using music that other people made in your game ...
3
votes
4answers
399 views

What can I do to get audio into my game legally? [closed]

If making a game of my own, what should or what can I do to get audio in game? I understand that just going on the internet, and finding random tracks and putting in my game may raise a whole load of ...
2
votes
1answer
135 views

Stop music in crafty.js

How do I stop a looping music file from playing in crafty.js? I want the music to stop playing once a gameover condition has been reached.
43
votes
4answers
3k views

How to maintain artistic consistency when working with multiple artists?

I'm making a game that requires a volume of artistic content which is not practical to be created by a single person, so I've enlisted the help of additional artists. The problem is, each artist has ...
3
votes
2answers
436 views

How does professional audio fit into game design?

Do game designers typically seek the help of specialized music/audio specialists for soundtracks and sound design? Is there a general need for professional audio work in game design, or is that ...
-2
votes
1answer
284 views

Music and SFX Question on Memory Efficiency [closed]

What should I recommend: MP3 or WAV for the SFX? Also, what should I do to handle the memory in music or SFX?
3
votes
1answer
264 views

How do I use music analysis in a game?

I'm thinking of writing a game in the vein of BeatHazard (where the music you're listening to affects the game), and after researching the subject of music analysis in programming, I know enough to ...
7
votes
4answers
6k views

Is there a sound library for C to generate sound samples from code? [closed]

I'm working on an engine for a retro-style game in C. I'm looking for a sound library that would produce chip sounds from code...I want to make my own simple chiptune tracker for the engine to create ...
2
votes
1answer
255 views

What is a legal way to use music from registered authors in a game?

I have recently asked a question about music in games like Guitar Hero. I have found that that in Europe (at least) if I do want to use a track composed by a musician member of a royalty collecting ...
1
vote
1answer
1k views

Saving and Loading the Game (Automatically or Manually) via Internal Storage Only (Tablet PC Issues)

Here is my question. When making a game app for Android, I considered first the device. It's no problem to save progress everything (from levels to records) on a smartphone because it has an SD Card ...
5
votes
2answers
235 views

Guitar hero clone and music

I am an indie game developer and I am doing a game similar to guitar hero. I am using tracks composed by musicians and I contacted them to sing a licensing contract. As is my first indie project I ...
1
vote
0answers
141 views

Any advice for dynamic music control? [closed]

I would like to be able to dynamically progress the score, and affect the volume levels of separate channels within the music. How could I do this? From my experience with mod music (olden days Amiga ...
2
votes
2answers
337 views

How can I handle copyrighted music?

I have a curious question regarding on musics used in music rhythm game. In Guitar Hero for example, they used all different music albums in one program. Then, each album requires to ask permission to ...
1
vote
1answer
90 views

Legal concerns with orchestrating a music submission contest

My team and I are getting pretty far along in the development of our latest game and have been thinking about audio. We decided to host an audio submission contest where we will offer a little cash ...
4
votes
1answer
417 views

Music Rhythm Game Difficulty Question

I have curious question about music rhythm based genre while I'm making a code for the game. Is it really better if I set a random pattern encountered on every music played or there is a specific ...
8
votes
2answers
611 views

How to loop section from a song correctly?

I'm programming a little Music Engine for my game in C# and XNA, and one aspect from it is the possibility to loop a section from a song. For example, my song has an intropart, and when the song ...