Songs or melodies that play in the background of scenes to set the tone and nature. Also known as BGM, or background music.

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1
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0answers
17 views

LibGDX music doesn't play anymore after x times

In my App I added two sounds, the first is played when the gamescreen start the second when the game is going to game Over screen. Everything works fine but after about 12-13 games the second sound ...
0
votes
0answers
13 views

Libgdx Music error QCMediaPlayer mediaplayer NOT present

Problem solved with music = Gdx.audio.newMusic(Gdx.files.internal("song.mp3")); I am looking for music implementation in my app with LibGDX. I saw the guide provided in LibGDX documentation but it ...
0
votes
0answers
33 views

I write Music for Video Games [closed]

I am an experienced composer/musician. Whats the best way to find video game developers that need music for their video games.
0
votes
2answers
81 views

How to create old-school format music with small file sizes

My friend and I have been working on a project recently, and because we are hard coding everything (other than the graphics library, Pygame), the total size for our project is super small. I feel like ...
0
votes
1answer
22 views

Converted XWM(A) files get silence at the end

I am writing a playback mechanism for looping background music with XAudio2 and SharpDX. I converted some perfectly looping WAV files to XWM(A) with the xWMAEncode command line utility (from the DX ...
4
votes
0answers
66 views

Where do I start if I want to make music and audio for video games? [closed]

I am a singer/songwriter/instrumentalist, as well as a video game lover. I have some basis in informatics but I have spent 1000x the time on music in comparison with programming. I came to think that ...
0
votes
1answer
147 views

Background Music in Puzzle Math Game [duplicate]

Can someone suggest, recommend or directly link me on a site that offers free background music for an education puzzle game? I honestly not good in picking up a background audio that suits my puzzle ...
-1
votes
1answer
48 views

Background music for my game [closed]

Is there a repository with free melodies that can be put as background music in a game? As a non-artist myself I find working on simple WAVs and OGGs is exhaustive enough. Any chance ? Or do I need ...
2
votes
0answers
53 views

Recording equipment for game sounds, music and dialogues [closed]

I've checked this question but I wasnt satisfied. So basically I'm a one man indie team and I wanted to have custom sounds, dialogues and maybe music (I have a few friends who are musicians) in my ...
0
votes
1answer
135 views

(Unity)How to make the BGM not stop between scenes

I want my BGM to keep playing on loop, but whenever I transition into another scene, the loop starts over. Is there any way to have the scene record the last point of the music it plays, and in the ...
0
votes
2answers
121 views

Is it OK to use player supplied music in my game?

Is it copyright infringement if I create a game based around music beats but allow the players to use their own mp3 files?
2
votes
2answers
191 views

How can I load a level using a sound file? [JAVA] [closed]

I'm trying to load a level from a music file (mp3, midi, etc, I'm not picky) for a rhythm-based game. I must be searching in all the wrong places because I can't seem to find any help on this topic. ...
1
vote
0answers
45 views

SDL_Mixer .xm file loop not working correctly [closed]

I am working on a little game in my spare time using C++ and SDL and I have encountered a problem with a .xm file playback. The music is supposed to have an intro of a couple patterns and then ...
1
vote
2answers
90 views

Can I incorporate a small fraction of a song into my iOS game?

I was wondering if I can use a small portion of a song without running into any copyright issues. I would give full credit to the artist as well.
1
vote
1answer
77 views

How was/is playback of music handled on consoles such as the NES, Master System, Gameboy, etc? [closed]

So, I deliberately left out the SNES because AFAIK the music subsystem is basically entirely self-contained. However, on systems like the NES and Gameboy, while there are sound chips, there isn't any ...
0
votes
1answer
211 views

Master sound volume in LibGDX

I have been searching everywhere for master volume for sound and music in LibGDX but to no avail. Can anyone tell me if it is implemented somewhere or do i need to implement such functionality myself? ...
3
votes
2answers
2k views

Unity: stop/play only background music

I have a music sound clip simply drag-n-dropped to my hierarchy. I also have other sound effects in my game. I want to pause/play background music on button press but only music, not all sound ...
2
votes
1answer
158 views

Composing Neo Geo music

I was listening to some of Neo Geo game music on Youtube the other day and it made me think about creating new music in this style. If I wanted to make a retro-style game today, how would I ...
10
votes
3answers
205 views

What technical specifications should be set out for music?

I'm writing the music for a video game. At some point, I'm going to need to work with the programmers to determine the technical specifications for the audio files I'm going to hand over to them. What ...
5
votes
1answer
2k views

Can I use a song from a YouTube remix in my game?

If I found a video with a remake/remix/version of a commercial song (for example, the theme of Super Mario Bros) with a CC BY licence, I can take this video for a commercial purpose like the ...
0
votes
1answer
277 views

How to correctly handle multiple Songs in XNA?

I'm working on a (Windows-only) game in XNA, and I have multiple music tracks. I don't want to load them all into memory, but play them on demand. To properly dispose them, I have a separate ...
2
votes
0answers
66 views

Convert .s file to .midi or any sound file [closed]

I have a .s file from a game, I think it contains Music . I know this sounds weird but here are snippets : (I opened it with Visual Studio and it sais it is a 'Assembler Source') .equ ...
3
votes
1answer
377 views

What's the difference between Pygame's Sound and Music classes?

What are the key differences between the Sound and Music classes in Pygame? What are the limitations of each? In what situation would one use one or the other? Is there a benefit to using them in ...
3
votes
1answer
245 views

Is it legal to record music with a synthesizer and use it in my game? [closed]

I want to make music for game on my own because I don't have professional composer hired. I have found some softwares for making music, but most of them cost some money. I have an idea to record ...
0
votes
2answers
315 views

Crossfade Between Two Music Tracks in Pygame

My intention is to have two music tracks, which are similar in nature, fade between each other at various times. When such a fade occurs, one music track should fade from full volume to muted in a ...
15
votes
2answers
522 views

Changing background music smoothly

I've got five sounds now for a game I'm working on currently. In the game, you can fight against other civilizations in big battles, but you can also settle on planets in peace. Some of the songs are ...
0
votes
1answer
183 views

A common way to preparing sounds and musics [duplicate]

I'm new in Game developing and i want to set background music or some sounds like explosion in my game. But my question is generic. I want tho know how other game developers obtain their games sound ...
10
votes
6answers
1k views

Can I use a certain song in my credits as long as I credit the original author?

I am working on a commercial game and I'd like to use a certain song during the credit, because it would be very fitting for my particular game. I know using music that other people made in your game ...
3
votes
4answers
374 views

What can I do to get audio into my game legally? [closed]

If making a game of my own, what should or what can I do to get audio in game? I understand that just going on the internet, and finding random tracks and putting in my game may raise a whole load of ...
2
votes
1answer
131 views

Stop music in crafty.js

How do I stop a looping music file from playing in crafty.js? I want the music to stop playing once a gameover condition has been reached.
40
votes
4answers
2k views

How to maintain artistic consistency when working with multiple artists?

I'm making a game that requires a volume of artistic content which is not practical to be created by a single person, so I've enlisted the help of additional artists. The problem is, each artist has ...
3
votes
2answers
390 views

How does professional audio fit into game design?

Do game designers typically seek the help of specialized music/audio specialists for soundtracks and sound design? Is there a general need for professional audio work in game design, or is that ...
-2
votes
1answer
237 views

Music and SFX Question on Memory Efficiency [closed]

What should I recommend: MP3 or WAV for the SFX? Also, what should I do to handle the memory in music or SFX?
3
votes
1answer
209 views

How do I use music analysis in a game?

I'm thinking of writing a game in the vein of BeatHazard (where the music you're listening to affects the game), and after researching the subject of music analysis in programming, I know enough to ...
6
votes
4answers
4k views

Is there a sound library for C to generate sound samples from code? [closed]

I'm working on an engine for a retro-style game in C. I'm looking for a sound library that would produce chip sounds from code...I want to make my own simple chiptune tracker for the engine to create ...
2
votes
1answer
245 views

What is a legal way to use music from registered authors in a game?

I have recently asked a question about music in games like Guitar Hero. I have found that that in Europe (at least) if I do want to use a track composed by a musician member of a royalty collecting ...
1
vote
1answer
866 views

Saving and Loading the Game (Automatically or Manually) via Internal Storage Only (Tablet PC Issues)

Here is my question. When making a game app for Android, I considered first the device. It's no problem to save progress everything (from levels to records) on a smartphone because it has an SD Card ...
5
votes
2answers
221 views

Guitar hero clone and music

I am an indie game developer and I am doing a game similar to guitar hero. I am using tracks composed by musicians and I contacted them to sing a licensing contract. As is my first indie project I ...
1
vote
0answers
125 views

Any advice for dynamic music control? [closed]

I would like to be able to dynamically progress the score, and affect the volume levels of separate channels within the music. How could I do this? From my experience with mod music (olden days Amiga ...
2
votes
2answers
301 views

How can I handle copyrighted music?

I have a curious question regarding on musics used in music rhythm game. In Guitar Hero for example, they used all different music albums in one program. Then, each album requires to ask permission to ...
1
vote
1answer
88 views

Legal concerns with orchestrating a music submission contest

My team and I are getting pretty far along in the development of our latest game and have been thinking about audio. We decided to host an audio submission contest where we will offer a little cash ...
4
votes
1answer
334 views

Music Rhythm Game Difficulty Question

I have curious question about music rhythm based genre while I'm making a code for the game. Is it really better if I set a random pattern encountered on every music played or there is a specific ...
8
votes
2answers
571 views

How to loop section from a song correctly?

I'm programming a little Music Engine for my game in C# and XNA, and one aspect from it is the possibility to loop a section from a song. For example, my song has an intropart, and when the song ...
1
vote
1answer
220 views

How to use music in a simple game?

It's like this: I've got this very simple game in mind, and I happen to be lucky enough to know this guy at my college who is the best musician I've ever met in person who wasn't already on a stage. ...
-3
votes
2answers
2k views

How much would it cost to hire a musician [closed]

I've been building a game in RPG Maker XP, the music i use are either from the RTP::Standard that comes shipped with it, edits of the RTP after i convert the MIDI to a different format or from ...
2
votes
1answer
598 views

How do I play music at half speed?

I'd like to slowdown music playback, say at half speed. I'm currently using SDLmixer. I assume I'd need to tell SDL that I have a 44KHz music and want to stream it at 22KHz, but when I pass in 22Khz ...
1
vote
1answer
3k views

How do I play background music in Slick/LWJGL?

I'm trying to play music in the background for my opening menu, but cant seem to find a tutorial specifically on how to play a music file. Does anyone know how this can be accomplished?
-1
votes
1answer
503 views

Help with Music Rhythm Game (Cocos2D)

I'm basically new to the whole idea of Cocos2d.. i am aware of CocosDhension.. however, i still cant get the idea of working around it.. My idea, i would like to try to create something like "Tap ...
1
vote
4answers
477 views

What applications can I use to generate music?

In my cocos2d iPhone app I wanted to have in game music. But I don't want to use garageband! It is just dragging prewritten loops. I wanted to compose the music for my game. Is there software that I ...
1
vote
0answers
356 views

Creating a steady rhythm for music-based game in XNA

I'm looking to develop a game for Windows Phone which involves the user building notes into a sequencer while playing a puzzle game. While my implementation is very close to being on-beat there is an ...