Tagged Questions
-2
votes
1answer
188 views
What intuitively meaningful 2D transform can three-finger multitouch represent? [closed]
With two fingers on a touch sensing plane, we can "grab" (control) two points within a section of 2D plane.
It means it is possible, using two fingers, to translate, rotate, and scale a 2D object ...
10
votes
5answers
290 views
What is a suitable input method to use for a 2D platformer on a touch device?
I am creating a 2d platformer game like Super Meat Boy in which precision of movement of my lead character matters. I am using libgdx. The keyboard controls on the PC work precisely, but when it comes ...
4
votes
1answer
2k views
libGDX Multitouch Controls
Has anyone had any trouble implementing multitouch on-screen controls in libGDX, such as multiple joysticks? I've tried and I can't seem to get libGDX to play nice with multitouch/multiple pointers on ...
2
votes
3answers
3k views
Understanding MotionEvent to implement a virtual DPad and Buttons on Android (Multitouch)
I'm trying to implement a virtual DPad in android, but I'm still very confused about how do I keep track of each trouch point, from the moment it is pressed, till it is released.
In my code, I test ...
4
votes
5answers
376 views
Will multi-touch become an important/standard method of input for PC games in the future?
We've seen that multi-touch on smartphones has been wildly successful. On the iPhone, in fact, it's the only tactile input the user can provide! However, I'm wondering how likely it'll be for ...