With two fingers on a touch sensing plane, we can "grab" (control) two points within a section of 2D plane. It means it is possible, using two fingers, to translate, rotate, and scale a 2D object ...
I am creating a 2d platformer game like Super Meat Boy in which precision of movement of my lead character matters. I am using libgdx. The keyboard controls on the PC work precisely, but when it comes ...