Questions about using multitouch controls in games.
5
votes
2answers
145 views
What perspective is suitable for sharing a screen across a table?
I'm thinking about a 2 player 2D arena game for a mobile phone, but I have the obvious problem of gripping. To avoid this, I think it shouldn't be a problem to play one in front of the other with ...
1
vote
0answers
68 views
Touch Gesture Map Movement
I really dig the way that the map is moved in Clash of Clans (https://itunes.apple.com/ca/app/clash-of-clans/id529479190?mt=8)...
I can recognize the pinch and finger movement needed for the zooming ...
1
vote
0answers
180 views
3 Button Multi-touch for Android
OK, my multi-touch system was somewhat convoluted, but was working perfectly OK until I tried to run my game on my Nexus 10 which is running Jellybean.
Crashing all over the place! So I removed my ...
-2
votes
1answer
188 views
What intuitively meaningful 2D transform can three-finger multitouch represent? [closed]
With two fingers on a touch sensing plane, we can "grab" (control) two points within a section of 2D plane.
It means it is possible, using two fingers, to translate, rotate, and scale a 2D object ...
10
votes
5answers
290 views
What is a suitable input method to use for a 2D platformer on a touch device?
I am creating a 2d platformer game like Super Meat Boy in which precision of movement of my lead character matters. I am using libgdx. The keyboard controls on the PC work precisely, but when it comes ...
2
votes
2answers
413 views
Detect multitouch (two fingers touch) on a sprite to apply pinch zoom behaviour
I am using andengine, want to move, zoom and rotate multiple sprites individually on a scene. I have achieved "move" but for pinch zoom i am unable to get the event to two fingers' touch. Below is the ...
7
votes
5answers
716 views
returning correct multiTouch id
I've spent countless hours on reading tutorials and looking at every question related to multiTouch from here and Stackoverflow. But I just cannot figure out how to do this correctly. I use a loop to ...
2
votes
2answers
2k views
On screen controller for libgdx games?
Does anyone know a better controller for 2D Games than a virtual on screen joystick? The pros of the joystick are:
Easy to implement for developers
Familiar interface for users
But there is a ...
4
votes
1answer
2k views
libGDX Multitouch Controls
Has anyone had any trouble implementing multitouch on-screen controls in libGDX, such as multiple joysticks? I've tried and I can't seem to get libGDX to play nice with multitouch/multiple pointers on ...
1
vote
1answer
507 views
Retrieving latest touch to interrupt another
In Cocos2D for iPhone, I want the latest touch event to interrupt another and ignore the last touch. Let me know if I need to elaborate more, but basically my game consists of a lot of finger ...
2
votes
3answers
3k views
Understanding MotionEvent to implement a virtual DPad and Buttons on Android (Multitouch)
I'm trying to implement a virtual DPad in android, but I'm still very confused about how do I keep track of each trouch point, from the moment it is pressed, till it is released.
In my code, I test ...
7
votes
2answers
746 views
Are there any game engines in C# or Java that are cross-platform and support multitouch input?
I'm looking for game engines (particularly 2D) that can run/create games for Windows, Mac, and Linux, and support multitouch inputs and gestures. I'm able to find many that meet the first two ...
4
votes
3answers
5k views
Tracking Multiple Touches using Hash codes in Cocos2d for iPhone
How do you implement a touch hash code and reference it later? I have read about a "hash" code, but I don't understand how to use it. I want to know when two of my Sprites are touched at the same ...
4
votes
5answers
376 views
Will multi-touch become an important/standard method of input for PC games in the future?
We've seen that multi-touch on smartphones has been wildly successful. On the iPhone, in fact, it's the only tactile input the user can provide! However, I'm wondering how likely it'll be for ...