Multithreading allows multiple threads to exist within the context of a single process sharing same resources but are able to execute independently.

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How to await async operations / coroutines?

I'm looking for a generic / reusable way to wait for coroutines and asynchronous operations to finish in Unity 5, similiar to C#5's await keyword. The simplest way I can think of is something like ...
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58 views

Putting each animation on a thread

I'm trying to make my game as friendly to multi-core as possible. as such, i'm putting each animation on a new thread. I was hoping someone could check out my proof of concept code in java; an ...
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36 views

Multi-threading for rhythm game?

I'm trying to recreate a rhythm game. However trying to get the key-presses with SDL2 I ran into the problem, that you can only get an event every time a frame has been successfully rendered (I can't ...
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114 views

What LuaJit threading archietecture should I use?

I am in the process of designing my own Game Engine for use in a real time CRPG - think Baulder's Gate. I know most of my specifications right now, and I am currently in a planning phase. I chose Lua ...
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515 views

How do I properly use multithreading with Nvidia PhysX?

I'm having a multithreading problem with Nvidia PhysX. the SDK requires that you call Simulate() (starts computing new physics positions within a new thread) and FetchResults() (waits 'till the ...
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35 views

XNA Access violation from KernelSoundEffectInstance

Some users (but not all) are reporting a periodic crash in my XNA game. They say it's happening every 15 to 20 minutes. I am unable to replicate this myself, so I asked users to send me error logs. ...
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20 views

In Cocos-2d-x, is there a way to get a shared OpenGL context for use with background loading

We are using parts of the Cocos-2D-X engine and we have a background loading thread which loads textures in the background. Is there a way to get a ShareGroup so we can safely bind an OpenGL context ...
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38 views

Multithread OpenGL to Upload Meshes

My game is rendered in dynamically generated chunks, each of which has its own mesh. Every time I generate a chunk and upload its mesh, there is a huge lag spike. Is there a good way of eliminating ...
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47 views

Merging OpenGL rendering result with other graphical elements like user interface. Concepts

For my application, there are several elements drawing: An user interface elements, and several libraries for rendering part of the content of the window. Lets imagine some kind of Google Earth where ...
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31 views

Trouble with OpenGL on OS X

I'm creating an OpenGL-based game for OS X using Xcode. Everything renders correctly when I run the game in debug mode. However, running the game in release mode shows just a blank white window. This ...
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89 views

OpenGL, Multithreaded loading/streaming of data

I've thought about how i could implement loading of data in a second thread for two reasons, first, so i can show a nice loading-screen with progressbar and second, for openworld streaming. I came up ...
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243 views

AttachThreadInput and PeekMessage Threading

I have a problem with AttachThreadInput and PeekMessage from User32.dll while multithreading. PeekMessage is not returning true in any case. I am designing a Windows Form that uses OpenGL rendering ...
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70 views

Texture Editing with Multhi-Threading

So I have this giant Texture2D(4096 * 4096, don't ask why) and all its data stored in an array of Colors. When I hit left MouseButton I create a blue 64 by 64 square at the cursors position using the ...
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322 views

Android: Asynctask causes ANR (very) intermittently

I'm doing some work on an AsyncTask (creating game objects, loading resources etc) while displaying a static splashscreen. The problem is that every now and then, the AsyncTask doesn't run and the ...
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314 views

Android game programming seperate game logic thread from drawing thread

Ok so I want to know what is a proper way to create a multi threaded game. What I have tried is implement a wait and notify between the game logic thread and the drawing thread, but I believe this is ...