What are the best resources on multi-threaded game or game engine design and development? As this is obviously where computers are headed, I intend to study this topic and I'd like to know what ...
I just wrote a simple Android app that uses SurfaceHolder.Callback interface to communicate the state of the SurfaceView. In the Callback.surfaceDestroyed() method i just informed the rendering thread ...
I would like to implement threading in my XNA game but I'm not sure how things work when compiling for the XBOX 360. Could someone elaborate on this? For example, how many threads does XBOX support? ...
At minimum, an OpenGL Android game has a UI thread and a Renderer thread created by GLSurfaceView. Renderer.onDrawFrame() should be doing a minimum of work to get the higest FPS. The physics, AI, ...