I've been dealing with some frame-rate jittering issues with my game lately, and it seems that the best solution would be the one suggested by Glenn Fiedler (Gaffer on Games) in the classic Fix Your ...
I develop my own game engine for fun (but not profit). I have rendering in one thread and my scene graph updates (velocity, etc.) in another. When it's time to render, the render thread adds the ...
What is the right process to get compatibility or at least a workaround for the ‘Threaded optimization’ feature of NVIDIA?
It's peculiar this issue is not well understood on NVIDIA forums and project forums. For example, the well known ioquake3 project based on id tech 3 requires to force 'Threaded optimization' off on ...
Basically, how I profile a game that have multithreading and script interpreter? (Lua in my case) I have no idea of where to look for that. Also it would be nice to be able to profile code that ...
I just wrote a simple Android app that uses SurfaceHolder.Callback interface to communicate the state of the SurfaceView. In the Callback.surfaceDestroyed() method i just informed the rendering thread ...