0
votes
3answers
163 views

How can I save state from script in a multithreaded engine?

We are building a multithreaded game engine and we've encountered some problems as described below. The engine have 3 threads in total: script, render, and audio. Each frame, we update these 3 ...
6
votes
2answers
465 views

How do you handle scripting in multithreaded environment

In my experience, two approaches are preferred when people want to handle scripting in multithreaded environment. Synchronize every accesses to scripting module with one coarse-grained lock. No ...
3
votes
2answers
326 views

Profiling code with threads and script interpreter

Basically, how I profile a game that have multithreading and script interpreter? (Lua in my case) I have no idea of where to look for that. Also it would be nice to be able to profile code that ...