Lately, I've been thinking of ways to use multithreading to improve the speed of different parts of a game engine. What confuses me is the appropriate granularity of threads, especially when dealing ...
When a game is implemented with concurrency (as most games are), does this necessarily, by its very nature, introduce an element of randomness into the game that is outside of the players' control? ...
I am arriving at completion on a multithreaded concurrency framework designed for high-performance computing. Though I am not a gamer, it has occurred to me that this stand-alone software core could ...
We are building a multithreaded game engine and we've encountered some problems as described below. The engine have 3 threads in total: script, render, and audio. Each frame, we update these 3 ...
I'm often tempted to break the game I'm working on to try a parallel-tasks based architecture, but that don't seem a big requirement for my project so I avoid this for the moment. I'm planning to just ...
What are the best resources on multi-threaded game or game engine design and development? As this is obviously where computers are headed, I intend to study this topic and I'd like to know what ...