1
vote
1answer
148 views

Why game loop should be running on a separate thread?

I am struggling to fully understand the responsiveness argument suggesting to run the game loop on a separate thread other than main thread. When OS sends a user event (touch, mouse move, etc.) it ...
2
votes
1answer
112 views

Multi-Threaded Pipelined Game Engine Data Synchronization Questions

Let's say I'm setting up a worker pool based game engine with pipelining. Let's say I have 4 stages in my pipeline as such: Stage 1: Physics Stage 2: AI/Input Stage 3: Game Logic Stage 4: Rendering ...
2
votes
1answer
501 views

Using an Entity System Architecture with Task Based Parallelism

Background I have been working on creating a multithreaded game engine in my spare time and I currently trying to decide the best way to work an entity sytem into what I have already created. So far, ...
2
votes
1answer
883 views

Code structure in Android 2D game

Well I've finnaly decided to start Android game dev, and my first project will be simple 2d canvas based game. I have some experience in game developing with C# and XNA, and I'm a bit confused now. ...
0
votes
1answer
101 views

Efficiency concerning thread granularity

Lately, I've been thinking of ways to use multithreading to improve the speed of different parts of a game engine. What confuses me is the appropriate granularity of threads, especially when dealing ...
0
votes
3answers
153 views

How can I save state from script in a multithreaded engine?

We are building a multithreaded game engine and we've encountered some problems as described below. The engine have 3 threads in total: script, render, and audio. Each frame, we update these 3 ...
2
votes
1answer
630 views

What threading strategy does a game like Transport Tycoon use?

Transport Tycoon is a simulation game where you control a transport company, place railroad tracks and trains, airports, bus depots, boats etc. Now the game is about 15 years old and I remember ...
3
votes
3answers
560 views

State Changes in a Component Based Architecture [closed]

I'm currently working on a game and using the naive component based architecture thingie (Entities are a bag of components, entity.Update() calls Update on each updateable component), while the ...
4
votes
4answers
1k views

One True Event Loop

Simple programs that collect data from only one system need only one (blocking) event loop. For example, Windows applications have the message loop, POSIX network programs usually have a ...
8
votes
3answers
995 views

Android threads trouble wrapping my head around design

I am having trouble wrapping my head around game design. On the android platform, I have an activity and set its content view with a custom surface view. The custom surface view acts as my panel and I ...