The tag has no wiki summary.

learn more… | top users | synonyms

0
votes
1answer
109 views

Is there a way to use the RGB channels of a texture as the alpha channel when applying multitexturing using OpenGL ES 1.1?

I have been trying to get texture compression using ETC1 (specifically PKM files) working for some time now. I am trying to do this without having to upgrade to OpenGL ES 2 so I have been using ...
0
votes
1answer
158 views

Which texture do I bind to when implementing multi-texturing?

I have been having some issues getting multi-texturing to work using OpenGL ES 1.1. I have two PKMs - one with RGB's and one for alphas and I am trying to combine the two as below: int ...
0
votes
1answer
139 views

How do I implement multi-texturing using OpenGL ES 1.1 to combine separate RGB and alpha PKMs?

I have been trying to reduce the memory footprint of my textures in a Android game that I wrote without too much success. Based on research that I have done it seems that a good approach is to ...
1
vote
2answers
861 views

How can I read from multiple textures in an OpenGL ES 2 shader?

How can I enable more than one texture in OpenGL ES 2 so that I can sample from all of them in my shader? For example, I'm trying to read from two different textures in my shader for the player's car. ...
9
votes
3answers
1k views

Is multitexturing really just “using more than one texture”?

This might seem stupid, but it bugs me. From what I understand, multitexturing is just using more than 1 texture per shader (usually to blend them somehow). So instead of creating 1 texture, I create ...