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Multiple Render Targets, Multiple Fragment Shaders

I render a normal and a depth image of a scene. Then I want to reuse these two images to do further texture/image processing in a second fragment shader. I use a framebuffer with 3 textures attached ...
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Dynamic load and unload material

For targeting multiple display resolution, I focus on using MultiPlatform Toolkit usage. In which I found following statement in tutorial section for dynamically handling materials. "Just remember ...