I have to render a scene, once per light, and blend the result of the various passes. I heard and read that one way to increase performances and render targets to use would be ping pong. I'm new to ...
I render a normal and a depth image of a scene. Then I want to reuse these two images to do further texture/image processing in a second fragment shader. I use a framebuffer with 3 textures attached ...
For targeting multiple display resolution, I focus on using MultiPlatform Toolkit usage. In which I found following statement in tutorial section for dynamically handling materials. "Just remember ...
I am currently grappling with the idea of lighting a 2D scene as a 3D one and i need to clear up a couple of things. I have so far figured out that i am going to use a differed lighting system where ...