The multiple-render-targets tag has no wiki summary.
4
votes
2answers
169 views
Render a 3D scene in multiple windows - extended panoramic view
Is there any resource location on how to view a 3D scene from an application or a game on multiple windows or monitors? Each window should continue drawing from where the neighbouring one left off (in ...
0
votes
1answer
191 views
How do I clear a specific render target when more than one are set? Or how do I keep the depth but clear the color?
Let's say I set two render targets
GraphicsDevice.SetRenderTargets(rt0, rt1);
If I call
GraphicsDevice.Clear(Color.Transparent);
both render targets will be cleared.
Therefore, how can I clear a ...
0
votes
2answers
295 views
Do rendered-to-textures need to be bound when being drawn to?
In OpenGL, if I'm rendering to a texture using a framebuffer, do I have to have that texture bound while I'm rendering to it? In code:
glBindTexture(...);
glTexImage2D(...);
glBindFramebuffer(...);
...
0
votes
1answer
357 views
Multiple render targets and pixel shader outputs terminology
I'm a little confused on the jargon: does Multiple Render Targets (MRT) refer to outputting from a pixel shader to multiple elements in a struct? That is, when one says "MRT is to write to multiple ...