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Do rendered-to-textures need to be bound when being drawn to?
In OpenGL, if I'm rendering to a texture using a framebuffer, do I have to have that texture bound while I'm rendering to it? In code: glBindTexture(...); glTexImage2D(...); glBindFramebuffer(...); ...
Jun 8 '12 at 17:11
newest multiple-render-targets textures questions feed
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