The multiple-graphics-devices tag has no wiki summary.
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1answer
112 views
DXGI and 2+ full screen displays on Windows 7
I am developing a program that needs two full screen Direct3D dispalys. According to the documentation I should create the swap chains in windowed mode and then switch to full screen mode. While this ...
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votes
4answers
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Different iPhone screen resolutions and game graphics
We are developing a 2D game for iPhone using cocos2d-x. The artists are drawing the raster graphic for a resoluion of 640x960. For older iPhone devices, those that have a resolution of 320x480, should ...
1
vote
1answer
603 views
Is it possible to render to multiple devices / monitors in XNA?
As the title.
If so, how?
As well as wiring it up correctly, how should I manage syncing GPU resources and update/draw steps?
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vote
1answer
137 views
Should have one device per application or per form when doing MDI Forms work with XNA?
I am just making a simple editor for a project I am working on and as part of this I need to add a few different MDI forms within a larger container form.
Now the XNA (4.0) example Windows Forms ...
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votes
0answers
16 views
Change TargetGlesGraphics at runtime
anyone know if it possible change TargetGlesGraphics via script? I've seen that it's an Editor class, so im not so sure that is possible, but i'd like to ask anyway.
This can be useful if u need to ...