A game which is played by several players. The players may be working cooperatively or competitively (either against each other or the game).

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-4
votes
2answers
236 views

UDK - Where might one look to begin developing a standalone multiplayer system?

To be brief, I'd like to create and integrate my own network handling system that would support 500+ players into a UDK project. Best I have understood various guides and online references, the most ...
0
votes
1answer
152 views

GameLoop architecture for local multiplayer

I'm writing a game for Android to which I want to add a mulitplayer mode (local multiplayer via WiFi/Bluetooth, not online multiplayer via server). I stored the exchange-code between the client ...
-4
votes
1answer
184 views

Game mechanic for a battle between 2 monsters

I'm building a flash game where you have a collection of creatures. It's basically a petting game at the moment, I'd like to know what kind of mechanics I could use to battle them efficiently. I'd ...
2
votes
0answers
138 views

Getting error messages from my server

I'm working on client-server-client game. Client is sending their status (position) 30 times a second. I'm using Lidgren.Network namespace for networking (server, client). I've got two questions: 1. ...
2
votes
0answers
90 views

1UPT multiplayer sync

The game I'm working on is 1 unit per tile. Each player can move their single unit 1 tile at a time (click the unit and then click the tile to move to). It's in Javascript with Node.js and presently ...
1
vote
0answers
123 views

DRY 0-bandwidth-overhead-serialization in C#: virtual, delegates or reflection?

I'm (de)serializing some datastructures for a network-multiplayer game, and for each datastructure that's to be (de)serialized, I want to define the order of (de)serialization only once for ...
1
vote
0answers
161 views

Browser UDP Relay with TCP Websocket

I'm wondering if this is possible and what obstacles I might face. I have a game that's browser based, and since I can't send UDP packets from a browser, Can I use a plugin that the browser connects ...
1
vote
0answers
66 views

Multiplayer approach for tablets on wi-fi (FPS/TPS)? Server authority, etc

Looking for some guidance or what has worked well for others in implementing a multiplayer FPS/TPS type game on tablets (probably just 2-6 players at a time). The main issue being that ...
1
vote
0answers
83 views

How do I add multi-player to a Windows mobile game?

I have an XNA game on WP7.5 and I like to add a multi-player mode, but I really don't know what to do. At first, I tried it with WCF, but that was really slow for the game. Are there any other ...
0
votes
0answers
73 views

Most effective way to build a lobby application for a game?

I'm trying to steer clear from "which technology should I use" and more of "what aspects of tool s should I look for to make this easy". What is the rest of the industry doing? Web stacks? I'm trying ...
0
votes
0answers
64 views

What is an efficient/safe way to broker head to head communication for a mobile game

I have a mobile game written in XNA/MonoGame with a wcf server and I am currently designing the head to head competition mode. Previously I have created a game that used UDP to set up communication ...
0
votes
0answers
326 views

Socket.io v.9 with Actionscript

I'm attempting to develop an online multiplayer game using Node.js for the server and Flash to display the client. I've been reading up a bit and have found quite a few recommendations for the ...
0
votes
0answers
94 views

How to manage own bots at the server?

There is a game server and people can play in game rooms of 2, 3 or 4. When a client connects to server he can send a request specifying a number of people or range he wants to play with. One of this ...
0
votes
0answers
131 views

Worker roles in Windows Azure to host a multiplayer server

I've been doing research on where to host a simple multi-player backend for a simple game I'm developing. So as a first choice I downloaded the Windows Azure SDK, which provides a nice and simple ...
0
votes
0answers
130 views

Multiple Audio listeners in Scene

THIS IS UNITY Im trying to make a FPS game over networking, it works fine. But now, when im trying to implement sound, it won't work. My guess would be, to add a Audio listener to the prefab, that ...
0
votes
0answers
62 views

Prediction happening on (sending) client side

This seems like a simple enough concept, but I haven't seen this implemented anywhere yet. Assuming that the server just forwards and verifies data... I'm using mouse-based movement, so it's not too ...
0
votes
0answers
125 views

What is the best polling method for a real time game in Android?

I'm creating a multiplayer Android game and have been using http posting to a PHP server to get my info. This is obviously very slow and I was hoping to speed it up. What is the best polling method ...
0
votes
0answers
317 views

Android - Multiplayer Game - Client / Server - Java etc

I must write a multiplayer pong game for the school. Where are thousand of rooms and where two players can go in to a room and play together and collect points. I programmed the Pong game using Java ...