A game which is played by several players. The players may be working cooperatively or competitively (either against each other or the game).
2
votes
2answers
539 views
Architecture for html5 multiplayer game?
Hello I want to write a HTML5 multiplayer game in which there are rooms with two players answering a series of questions with 3 possible answers, 10sec/question, which are being downloaded from a ...
2
votes
2answers
366 views
What are my tool options to prototype a 2D online multiplayer game? [closed]
I'm looking for the best tool to allow me to quickly put together a 2D game that relies largely on networking. It's extremely likely that this game will require a server side program to constantly ...
2
votes
3answers
334 views
Best way to handle realtime melee AI in authoritative network environment
So i've been working on a multiplayer game for a bit; it's a co-op action RPG with real-time combat. If you've seen or played TERA, I'd say it's comparable to that, but not an MMO, heh.
I'm currently ...
2
votes
2answers
164 views
Collision detection in pong style multiplayer network game
I've recently implemented an authoritative server (node.js with socket.io) for a multiplayer pong game.
I've looked at client side prediction and fixing timesteps and starting to grasp the notion of ...
2
votes
2answers
192 views
PHP Browser Game Private Messages?
First off, I'm asking this question here because gaming and messaging are intimately connected. Why win if you can't gloat? Nevertheless, I won't be offended if this needs to be moved to overflow.
...
2
votes
1answer
169 views
How to properly do weapon cool-down reload timer in multi-player laggy environment?
I want to handle weapon cool-down timers in a fair and predictable way on both client on server.
Situation:
Multiple clients connected to server, which is doing hit detection / physics
Clients ...
2
votes
1answer
258 views
Simple (and fast) dices physics
I'm programming a throw of 5 dices in Actionscript 3 + AwayPhysics (BulletPhysics port).
I had a lot of fun tweaking frictions, masses etc. and in the end I found best results with more physics ...
2
votes
2answers
141 views
Making online battles take time
Let's say I have an account on an MMORTS and I send my 10,000 strong army to a location on the map. I then shut off my computer.
Another player gives orders to his 10,000 strong army to walk to the ...
2
votes
1answer
1k views
Simple WP7 pong game with real time multiplayer using sockets
I'm making a pong clone for Windows Phone 7 and I'd love to add a multiplayer option. I've been trying to use this Ricky Tan's tutorial:
...
2
votes
1answer
133 views
What causes my client's painting & input thread to stop?
I recently returned to face a problem I had with a game client of mine, i.e. the client's thread responsible for input & painting becomes unable to run after some while.
I suspect that it has ...
2
votes
2answers
190 views
Zelda like multiplayer combat
I have in mind coding a multiplayer game with a similar combat to zelda's. Since i will use flash, i'm limited to use TCP. My question is, is this goal possible? It's not as fast-paced as some ...
2
votes
0answers
54 views
Group Matchmaking [duplicate]
Consider different groups(1 or more players) queuing together,
we want to make 2 opposing teams containing each the same amount of players while keeping the groups together. At the same time we want ...
2
votes
3answers
378 views
Game engine that allows for objects being placed in-game [closed]
I am looking for a game engine with multiplayer support that allows for players to place objects in the terrain. (eg. in TF2 one can place teleporters, etc... or in minecraft one can place blocks). I ...
2
votes
0answers
138 views
Getting error messages from my server
I'm working on client-server-client game. Client is sending their status (position) 30 times a second. I'm using Lidgren.Network namespace for networking (server, client).
I've got two questions:
1. ...
2
votes
0answers
90 views
1UPT multiplayer sync
The game I'm working on is 1 unit per tile. Each player can move their single unit 1 tile at a time (click the unit and then click the tile to move to).
It's in Javascript with Node.js and presently ...
1
vote
1answer
277 views
What time to display in text messages in multiplayer game?
Say I'm having a multiplayer RTS game. There's a main server for each individual game and several clients connected to it. All packets are sent to server first and then server retransmits them back to ...
1
vote
1answer
322 views
Wise approach to becoming good at C# XNA
Would finishing an entire course about C# at HomeAndLearn.co.uk and then jumping into XNA be a wise path to take?
Ultimate goal is to create a multiplayer 2D game.
1
vote
2answers
563 views
Build a handshake server for a multiplayer game
I'm making a multiplayer mode for a game I developed, and it works over UDP.
What I need now is a server to let a player know another player, and send each one the other's IP.
I own a VPS that I'm ...
1
vote
2answers
125 views
Before multiplayer match setup
I am implementing a before-match setup in following way:
Users request a multiplayer match (click "New Game" button or similar)
After enough users request the match – connection is established
Users ...
1
vote
1answer
552 views
Networking SFML Berkley Sockets
So I'm starting work on a multi-player space shooter. And I've run into some issues. As I type this, my system is currently:
//Main While Loop
Gather Input
Update Own Sprites Based on Input
Send ...
1
vote
1answer
265 views
Implementing an online database
I'd like to get into online games programming. I thought that as a start i'd be a good idea to implement an online database that would store the progress and score for a game i have made, i'll ...
1
vote
1answer
288 views
How are trajectories calculated and transmitted to other players in Multi-Player?
I play alot of COD4. And can see tracers for gunfire, missles, care packages fall from helicopters etc.
There is alot of activity. I am curious to know the algorithm (at a high level) that manages ...
1
vote
2answers
454 views
Multiplayer game sdk for ios and android
I am working on a multiplayer game supporting Android and IOS.
For IOS Game-Center seems promising. But its IOS only.
OpenFeint could be a option, but now GREE has stopped supporting it.
Is there ...
1
vote
5answers
1k views
Is it possible to use 3G internet for a TCP/IP game server?
I'm working on a turned based multiplayer android game with a friend.
I started working on the game server and client using socket programming.
I found a few tutorials on how to implement a basic chat ...
1
vote
2answers
489 views
Simple Math Multiplayer game - is Ajax sufficient?
I'm planning to create a simple math multiplayer game and I plan to just use Ajax for the server/client communication but I'm not sure if this is sufficient or if I need a socket server.
The game ...
1
vote
2answers
135 views
Observing particular Port for measuring network game performance
How can I check/inspect the performance of some network application via observing the port it used, I want to test the performance of my network game.
If my game is using port 1009, how can I check ...
1
vote
1answer
438 views
How should I display ping in a client-server-client multiplayer?
Say I'm having a multiplayer RTS game. There's a main server for each individual game and several clients connected to it. All packets are sent to server first and then server retransmits them back to ...
1
vote
2answers
1k views
How to connect two Iphone/ipod/ipads for gameplay over local wifi network?
I would like to add the option to play against another person over my wifi network in my pong game. How do I make this happen?
Also, I would like to know how to be able to have 4 players at the same ...
1
vote
1answer
178 views
Do “write once run anywhere” engines require platform specific code for multiplayer?
I've been investigating the myriad selection of mobile game dev engines that allow compilation of your code onto multiple target platforms, but, something I can't seem to figure out is if ...
1
vote
1answer
138 views
iOS game integrated with Facebook - Random game
How could I implement a random game for iOS via Facebook. I registered my game with Facebook and done everything so far... Can Facebook do such a thing?
EDIT
I connected my app to Facebook, I can ...
1
vote
1answer
137 views
When and where should I calculate collision response with multiplayer physics?
I've troubles wrapping my head around multiplayer physics and collisions on the client side, so far I interpolate the state of my network entities ( position and velocity ) of the other clients based ...
1
vote
2answers
242 views
How do we adapt our game to work over a network?
A friend of mine has made a Java version of a popular board game in Java, and has it working for multiplayer on one PC with different turns for each player. He's mentioned he wants it to eventually ...
1
vote
1answer
247 views
android game: how to approach mutliplayer
I'm making a single player game that is near completion, and I am already starting to think about giving the game multiplayer. The multiplayer would basically be finding someone to play against, ...
1
vote
2answers
240 views
Deterministic Multiplayer RTS game questions?
I am working on a cross-platform multiplayer RTS game where the different clients and a server(flash and C#), all need to stay deterministically synchronised.
To deal with Floatpoint inconsistencies, ...
1
vote
1answer
920 views
Client-Server RTS networking with lockstep and lag
The peer to peer lockstep networking model would seem to indicate that everyone's input is delayed the same amount. And so this would indicate that everyone would feel the same lag in response to ...
1
vote
2answers
486 views
How to display image in second layer in Cocos2d
I am very new at Cocos2d and is testing to displaying an image over the "Hello World" text on a second layer and need help to get it work. I guess it is some basic stuff here and appreciate any tips ...
1
vote
2answers
624 views
QT for lan game devleopment
I am making a small game for a course in my school and was planning on using QT to build it. I have worked with pygame[last year] and turbo c++[about 5 years agao] to make games, small easy stuff. ...
1
vote
1answer
96 views
In general terms, how does a peer-to-peer game model work? [closed]
after some time of playing with Cirrus (a P2P model communication between users) I could made a simple game.
However, the game is turn based, so, it works like this:
Player A sends a message
Player ...
1
vote
1answer
42 views
How to handle scaled aspect ratio multiplayer player coordinates
I'm building a cross platform multiplayer game. I'm using pixel graphics and starting at a small 256x144 16:9 aspect ratio That gets scaled up to larger 16:9 resolutions. The graphics look ok however ...
1
vote
1answer
186 views
Adding local wireles multiplayer mode to my Android game
I've created a little game on Android. Now, I want to add a multiplayer mode which works with bluetooth or WiFi, so you can play together with other "smartphones" in your neighborhood . Which is the ...
1
vote
2answers
281 views
Creating offline multiplayer Android games with Unity
Is it possible to create offline multiplayer Android games with Unity (played over bluetooth/ wi-fi)?
If so, then I would like to create a 2 player game prototype, containing a single room (empty ...
1
vote
2answers
295 views
I would like to build a 2D multiplayer game. Do I need a game engine or not?
I plan to build a very basic 2D game in html5: it's purely a map divided in 2D equal square tiles. A player can click on a tile to see the message "behind" a tile. Once open, other players can't open ...
1
vote
1answer
327 views
Collision detection in multiplayer games
This a followup to my previous question: How to implement physics and AoE spells in an MMO game?.
There, we concluded that all physics have to be done on the server, and that I should use cylinders ...
1
vote
2answers
246 views
Resources for game networking in Java
I am currently working on a Java multiplayer game. The game itself (single player) already works perfectly fine and so does the chat. The only thing that is really missing is the multiplayer part. ...
1
vote
2answers
2k views
How to make game sessions like “with friends” games?
I want to make a game like "words with friends" or "chess with friends" or "Draw Something" or any of the other online multiplayer type games that are based around friends having game sessions with ...
1
vote
2answers
3k views
Multiplayer card game using PHP/Ajax and mysql
I am designing a map game, using PHP and MYSQL. I don't know how to make the players who sign-in to the website to see other players who are also connected to the site and be able to chat with one ...
1
vote
2answers
934 views
How to implement Long Polling with PHP and flash?
I'm trying to make a multiplayer game but am a newbie to server side programming except that I know a little PHP. I learnt about this technique called long polling where the server can wait for fresh ...
1
vote
1answer
551 views
Pros and Cons of AMF in multiplayer flash game?
After trying to use red5 for my turn-based multiplayer game, I've decided to give AMF a try using amfphp, because of the expensive media server hosting solutions. (With AMF all I need is a web ...
1
vote
1answer
1k views
Multiplayer game with Cocos2d-Javascript and Node.js
It is possible to make a multiplayer browser based game using cocos2d-javascript + node.js? If so, is there any tutorial about that?
1
vote
0answers
123 views
DRY 0-bandwidth-overhead-serialization in C#: virtual, delegates or reflection?
I'm (de)serializing some datastructures for a network-multiplayer game, and for each datastructure that's to be (de)serialized, I want to define the order of (de)serialization only once for ...
