Tagged Questions
-2
votes
0answers
48 views
Need help implementing multiplayer over multiple computers in my game [closed]
Currently in Visual Basic 2010 my Turn-Based Table-Top card game I'm converting to computer I have it set for up to 5 players.
At the moment every player shares the same form. When a turn changes, ...
4
votes
3answers
236 views
Is it worth having AI opponents step in for disconnected players in an online multiplayer card game
I have an online multiplayer card game resembling spades/bridge and I want to implement a system that autoplays when a client disconnects. Right now, there is a client and server. In the new system, ...
0
votes
1answer
185 views
php multiplayer game - server&client model
I'm working on a simple round&web-based multiplayer game. The idea of the game is very simple: The players get an array of audio files which they listen to and write the transcripts for in 5 ...
-1
votes
1answer
106 views
Good resources for starting online game programming? [closed]
I´m currently developing games as a hobby and would like to increase my knowledge with the programming and the techniques for making an online game.
I´m very green in this area, but would like to ...
15
votes
6answers
1k views
Handling player logoff and logon in a persistent world without breaking immersion
One problem I've never seen fixed in any persistent online game is how to handle player logon and logoff without the characters just popping in and out of the world. My first thought is to simply ...
1
vote
2answers
242 views
How do we adapt our game to work over a network?
A friend of mine has made a Java version of a popular board game in Java, and has it working for multiplayer on one PC with different turns for each player. He's mentioned he wants it to eventually ...
-5
votes
2answers
143 views
How about HTML 5 Write Online Mulitplayer Games [closed]
Some one said that HTML 5 is supported in modern browsers is it true ???
7
votes
3answers
531 views
Multiplayer tile based movement synchronization
I have to synchronize the movement of multiple players over the Internet, and I'm trying to figure out the safest way to do that.
The game is tile based, you can only move in 4 directions, and every ...
2
votes
2answers
366 views
What are my tool options to prototype a 2D online multiplayer game? [closed]
I'm looking for the best tool to allow me to quickly put together a 2D game that relies largely on networking. It's extremely likely that this game will require a server side program to constantly ...
16
votes
5answers
2k views
Game logic on the server! Good or bad?
I'm currently planning a simple online multiplayer game. And here is the question. Does it make sense to make the whole game logic on the server and just send the input from the client to the server? ...
0
votes
1answer
239 views
What early design decisions are important for creating “performant” multiplayer games?
I want to create online games and focus on the performance from the beginning.
I searched on the internet, but didn't find any an particular answer concerning the design level or development level ...
-1
votes
2answers
1k views
What technologies were used to create “Dueling Network”?
I want to make a similar browser online multiplayer game like "Dueling Network" (link below) but for a different TCG.
What technologies you believe they used to create it?
Could anyone kindly refer ...
6
votes
4answers
558 views
Has a multi player graphic adventure* ever been made?
By graphic adventure, I mean point & click LucasArts-type games.
Those games have a mostly linear structure in nature, and usually don't offer as many variants as other games types like action, ...
5
votes
2answers
1k views
Best way to go for simple online multi-player games? [closed]
I want to create a trivia game for my website. The graphic design does not have to be too fancy, probably no more advanced than a typical flash game. It needs to be secure because I want users to be ...