0
votes
0answers
44 views

How does character creation work in 2D games? [duplicate]

My question is how does character creation work in (multiplayer) 2D game? For example player wants to have long yellow hair, black armor and white leggings. What should I do? Already have all ...
5
votes
1answer
113 views

Replacement for XNA Lobby?

I am looking to implement with the Microsoft Windows Live game lobby. Since Microsoft has deprecated XNA, I am wondering if it is still possible to interact with the game lobby they provided in XNA ...
0
votes
2answers
127 views

Synchronizing mob states in online multiplayer game

I'm developing an exploration-based platform game in which from the start there were plans about including local multiplayer support, but recently I've been considering an online multiplayer mode, ...
-1
votes
2answers
148 views

Do I need threads in Hangman game? [closed]

I wish to implement a simple multiplayer Hangman game with the rule slightly bended. Rule: All the players have to guess the alphabets in the word at the same time. Whoever player guesses a correct ...
1
vote
3answers
229 views

Send info about gun shots via UDP

I am writing a small multiplayer game in C++. But I am confused about how to send info about gun shots to achieve best performance. I am thinking of different ways to do that: Let's say we have a gun ...
-1
votes
2answers
176 views

Server List for a game

I'm making a c++ multiplayer game, and I'm trying to implement a server list, where everyone can host his own server. But I don't know how to start, I've google'd for a while and I didn't find ...
-5
votes
1answer
218 views

multiplayer game in openGL [closed]

what is the easiest way how to make network communication in openGL/glut? Does anybody know any good tutorial for beginners? thanks (or is there any simpler way then openGL?)
3
votes
1answer
665 views

How to structure (the code in) a multiplayer game

I'm working on a rather small project where we will be developing a small engine, a client, a server and an editor of some kind. It's a component-based 3D engine with basic systems like Rendering, ...
-2
votes
3answers
5k views

Writing a server for a multiplayer game

I've been looking on the internet, but I can't really find any good answers to all my questions.. I started to think about writing a little multiplayer game on my own and after thinking and thinking ...
0
votes
1answer
361 views

Client/Server game even in solo: any big problem?

I'm making a game which have strong basic design based on multiplayer but also should provide a really interesting and self-sufficient solo game. A bit like a real-time strategy game. The events and ...
10
votes
5answers
636 views

Do you need expensive servers and fancy hosting in order to make a multiplayer game?

I've finished working on an RPG and it would seem so much more fun to make it multiplayer. SFML has a networking feature, I figured it's possible but then again, never in my life have I even tried ...
0
votes
1answer
604 views

How to send an int array and struct via ENet?

I've been using the ENet library for networking and so far it's been working ok. I have established a connection between my client and server. On the client side all it does is send all user input to ...
9
votes
2answers
3k views

What are the best ways to serialize and unserialize network messages for C/C++ multiplayer game?

We are using JSON right now and want to move to a binary format for some types of messages between client and server. Should I just read structs into the socket? Use proticol buffers/thrift? How ...
1
vote
1answer
871 views

Networking SFML Berkley Sockets

So I'm starting work on a multi-player space shooter. And I've run into some issues. As I type this, my system is currently: //Main While Loop Gather Input Update Own Sprites Based on Input Send ...