Tagged Questions
-5
votes
1answer
115 views
multiplayer game in openGL [closed]
what is the easiest way how to make network communication in openGL/glut? Does anybody know any good tutorial for beginners? thanks
(or is there any simpler way then openGL?)
2
votes
1answer
291 views
How to structure (the code in) a multiplayer game
I'm working on a rather small project where we will be developing a small engine, a client, a server and an editor of some kind. It's a component-based 3D engine with basic systems like Rendering, ...
-2
votes
3answers
535 views
Writing a server for a multiplayer game
I've been looking on the internet, but I can't really find any good answers to all my questions..
I started to think about writing a little multiplayer game on my own and after thinking and thinking ...
0
votes
1answer
268 views
Client/Server game even in solo: any big problem?
I'm making a game which have strong basic design based on multiplayer but also should provide a really interesting and self-sufficient solo game. A bit like a real-time strategy game. The events and ...
9
votes
5answers
516 views
Do you need expensive servers and fancy hosting in order to make a multiplayer game?
I've finished working on an RPG and it would seem so much more fun to make it multiplayer. SFML has a networking feature, I figured it's possible but then again, never in my life have I even tried ...
0
votes
1answer
369 views
How to send an int array and struct via ENet?
I've been using the ENet library for networking and so far it's been working ok. I have established a connection between my client and server. On the client side all it does is send all user input to ...
8
votes
2answers
2k views
What are the best ways to serialize and unserialize network messages for C/C++ multiplayer game?
We are using JSON right now and want to move to a binary format for some types of messages between client and server.
Should I just read structs into the socket? Use proticol buffers/thrift?
How ...
1
vote
1answer
551 views
Networking SFML Berkley Sockets
So I'm starting work on a multi-player space shooter. And I've run into some issues. As I type this, my system is currently:
//Main While Loop
Gather Input
Update Own Sprites Based on Input
Send ...