what is the easiest way how to make network communication in openGL/glut? Does anybody know any good tutorial for beginners? thanks (or is there any simpler way then openGL?)
I'm working on a rather small project where we will be developing a small engine, a client, a server and an editor of some kind. It's a component-based 3D engine with basic systems like Rendering, ...
I've been looking on the internet, but I can't really find any good answers to all my questions.. I started to think about writing a little multiplayer game on my own and after thinking and thinking ...
I'm making a game which have strong basic design based on multiplayer but also should provide a really interesting and self-sufficient solo game. A bit like a real-time strategy game. The events and ...
I've finished working on an RPG and it would seem so much more fun to make it multiplayer. SFML has a networking feature, I figured it's possible but then again, never in my life have I even tried ...
I've been using the ENet library for networking and so far it's been working ok. I have established a connection between my client and server. On the client side all it does is send all user input to ...
We are using JSON right now and want to move to a binary format for some types of messages between client and server. Should I just read structs into the socket? Use proticol buffers/thrift? How ...
So I'm starting work on a multi-player space shooter. And I've run into some issues. As I type this, my system is currently: //Main While Loop Gather Input Update Own Sprites Based on Input Send ...