MUDs (historically Multi-User Dungeon, with later variants including Multi-User Dimension and Multi-User Domain) are a broad category of multi-user virtual world systems -- usually text-based, usually games, usually accessed via the Telnet protocol, and usually free.
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How do you accommodate newbies while still creating depth in the design of light/dark systems for MUDs (or other text-based games)?
I've been pondering a redesign of our MUD's light/dark system. Our current system accommodates new players by simply not saddling them with being unable to see should they happen to wander outside of ...
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4answers
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MUD source code
I haven't been able to find a lot of the old, open source mud source codes. I find the way they did things very applicable to text-based/browser based games, and I'd love to be able to skim through ...
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3answers
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Is there a multiplayer game engine where you can write the logic in any programming language?
I'm working on a mud (multiplayer text game) engine and I would like developers to be able to write their game logic in any programming language. Does anyone know if other engines like this exist?
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1answer
420 views
How can I build a graphical map for my MUD engine?
I am working on a text-based game totally from scratch and one thing I am not sure how to do is the map system.
In my mud engine totally writen in Javascript (that will be executed in a Node.js ...
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4answers
486 views
Generating grammatically correct MUD-style attack descriptions
I am currently working on a text based game, where the outcome of a combat round goes something like this
%attacker% inflicts a serious wound (12 points damage) on %defender%
Right now, I just swap ...
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1answer
223 views
Anyone have a source for pictures/screenshots/demos of Mud OLC systems?
I really want to get access to some images of MUD (multi user domain/multi user dungeon) OLC (mud OnLine Creation), to use the structure of npcs/mobs/characters/areas/rooms that muds use on my own ...
6
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4answers
801 views
MUD Games ideas
I am a huge MUD games fans. Though, MMORPG's rising popularity gives text-based games a strong opponents that they can't match.
I started my own MUD engine (codebase) a while ago and I'm now looking ...
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400 views
Get rid of the usual MUD cycles
I am working on a MUD engine and I want to do it a little differently then all the MUD games I played. I find a "cycle" system very boring. One of the idea I had is to make every clients socket ...