MUDs (historically Multi-User Dungeon, with later variants including Multi-User Dimension and Multi-User Domain) are a broad category of multi-user virtual world systems -- usually text-based, usually games, usually accessed via the Telnet protocol, and usually free.
Let's assume I have a CEntity class that describes every entity within the game. Each entity class has it's own std::vector of CActions. Each CAction is just an action that the entities can perform, ...
I have considered writing a MUD for years, and I have a lot of ideas my friends think are really cool (and that's how I'd hope to get anywhere -- word of mouth). Thing is, there's one thing I have ...
I am currently working on a Mud Engine and have started implementing my state engine. One of the things that has me troubled is maintaining different states at once. For instance, lets say that the ...
I've been trying to fix the game loop in a real time (tick delay) MUD. I realized using Thread.Sleep would seem clunky when the user spammed commands through their choice of client (Zmud, etc) e.g. ...
I've been pondering a redesign of our MUD's light/dark system. Our current system accommodates new players by simply not saddling them with being unable to see should they happen to wander outside of ...
I'm working on a mud (multiplayer text game) engine and I would like developers to be able to write their game logic in any programming language. Does anyone know if other engines like this exist?
I am currently working on a text based game, where the outcome of a combat round goes something like this %attacker% inflicts a serious wound (12 points damage) on %defender% Right now, I just swap ...
I haven't been able to find a lot of the old, open source mud source codes. I find the way they did things very applicable to text-based/browser based games, and I'd love to be able to skim through ...
I am working on a MUD engine and I want to do it a little differently then all the MUD games I played. I find a "cycle" system very boring. One of the idea I had is to make every clients socket ...
I am a huge MUD games fans. Though, MMORPG's rising popularity gives text-based games a strong opponents that they can't match. I started my own MUD engine (codebase) a while ago and I'm now looking ...
I really want to get access to some images of MUD (multi user domain/multi user dungeon) OLC (mud OnLine Creation), to use the structure of npcs/mobs/characters/areas/rooms that muds use on my own ...