I have beens struggling with the following. In the game I am developing with Unity 5 in C#, I need to implement basic pathfinding over moving platforms (not with moving platforms). It means, I am not ...
Back again with a quick question! I have a few basic platforming mechanics going on in this scene. I have a prefab platform with an animation that loops back and forth between two different x ...
I'm learning libgdx and I'm having a problems with moving platforms. I have a bridge class with float values for move_amplitude(distance the bridge moves) and move_time(duration it takes). The bridges ...
I have written a simple 2D platform game in C++. Coordinates are stored as integers, not floats. To facilitate smooth acceleration, the positions and velocities of the game objects are stored in sub ...