A moving surface in a game that can be stood on. Can move back and forth, along a track, or in any other way that serves to kill characters just as often as it helps them.

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152 views

Pathfinding over a moving platform

I have beens struggling with the following. In the game I am developing with Unity 5 in C#, I need to implement basic pathfinding over moving platforms (not with moving platforms). It means, I am not ...
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1answer
174 views

Increasing friction or Adding force relative to transform position in Unity 2D?

Back again with a quick question! I have a few basic platforming mechanics going on in this scene. I have a prefab platform with an animation that loops back and forth between two different x ...
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Move player with platform libgdx

I'm learning libgdx and I'm having a problems with moving platforms. I have a bridge class with float values for move_amplitude(distance the bridge moves) and move_time(duration it takes). The bridges ...
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39 views

Sub pixel Sprite jitter on moving platform

I have written a simple 2D platform game in C++. Coordinates are stored as integers, not floats. To facilitate smooth acceleration, the positions and velocities of the game objects are stored in sub ...