A moving surface in a game that can be stood on. Can move back and forth, along a track, or in any other way that serves to kill characters just as often as it helps them.

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Increasing friction or Adding force relative to transform position in Unity 2D?

Back again with a quick question! I have a few basic platforming mechanics going on in this scene. I have a prefab platform with an animation that loops back and forth between two different x ...