I have vertically moving elevators (3 solid tiles wide) and static solid tiles. Each are separate entities and therefore have their own respective collision routines (to check for, and resolve, ...
Background My game is a static screen (ie, no scrolling) 2d platformer and my CD routine is split into 2 - after vertical movements, (ie, gravity etc) I check for collisions, and if they are ...
I've run into an issue with my Mega Man engine, and the structure of my game loop is making it very difficult to fix. With Rush Jet, or any falling platform, Mega Man needs to stay attached to the ...